Not the person you replied to, but I also found the game boring, but I realized that CRPGs are just not for me. I played Divinity OS2 just last year couple months before Bg3, I kinda liked it, but I felt the same way about the game. Combats takes too, I just didn’t care about any of the characters and the overall story didn’t have much of an “oomph”. I disliked Bg3 more because imo dnd rules like long rest and dice roll for everything was just not fun.
I do love Disco Elysium though, so I guess there are some exceptions to crpg
I disagree too. 3rd ed was boring when at some point half of expansion books was filled with shitass long tables (i really don't fucking need to know exact math over everything in that game) and nonsense, and 4th ed got boring default setting and was generally just meh. 5th edition is imo best of all, but i can see how it can be boring for the minmaxer crunch types which are significant part of the playerbase, but fuck them with electricity, i abhor those types even more than gamechuds.
Of course i also hate 5ed because unlike 3ed which had cheapest books of all contemporary rpg games in Poland 5th ed cost arm, leg and kidney.
5th ed sucks, but it's not because of the lack of minmaxing - it's because it doesn't have an identity beyond being quick to start playing. It's not actually particularly simple or easy to pick up, having only a very mild edge on 3.x due to replacing some of the +1's and 2's with advantage and making move actions movement only, and for DMs there's much less support to run the game than 3.x or 4e, so any perceived lack of complexity is overridden by having to design the game yourself. It talks about rulings over rules, but the rules it provides are incredibly specific, not wide ranging ideas that can be applied to a variety of situations. It wants to provide a wide range of customisation, but only really provides subclasses to do that by - even feats are dependent on the GM allowing them to be taken instead of ASIs. Magic is everywhere, but also inaccessible - there are no real rules for buying magic items (or anything else), and the game heavily restricts how many can be used. The classes aren't particularly well balanced against each other so it's very exploitable by minmaxers, but combat is such a big nothing anyway that it only matters in a white room. It has 20 levels but most people only consider levels 3-10 playable.
In my experience 5e players much prefer either Shadow of the Demon Lord/Weird Wizard or Pathfinder 2e once they start playing, but most of them refuse to try either out of brand loyalty or misconceptions about difficulty.
it's one of the most boring games i've tried to play in quite some time, but maybe i should give it another shot
I'm confused as to how you can find a game that is so completely packed to the gills with content to be boring
Not the person you replied to, but I also found the game boring, but I realized that CRPGs are just not for me. I played Divinity OS2 just last year couple months before Bg3, I kinda liked it, but I felt the same way about the game. Combats takes too, I just didn’t care about any of the characters and the overall story didn’t have much of an “oomph”. I disliked Bg3 more because imo dnd rules like long rest and dice roll for everything was just not fun.
I do love Disco Elysium though, so I guess there are some exceptions to crpg
Not queer enough. It lack of 🌈
I would disagree with the sentiment, but many claim to find 5e boring.
I disagree too. 3rd ed was boring when at some point half of expansion books was filled with shitass long tables (i really don't fucking need to know exact math over everything in that game) and nonsense, and 4th ed got boring default setting and was generally just meh. 5th edition is imo best of all, but i can see how it can be boring for the minmaxer crunch types which are significant part of the playerbase, but fuck them with electricity, i abhor those types even more than gamechuds.
Of course i also hate 5ed because unlike 3ed which had cheapest books of all contemporary rpg games in Poland 5th ed cost arm, leg and kidney.
5th ed sucks, but it's not because of the lack of minmaxing - it's because it doesn't have an identity beyond being quick to start playing. It's not actually particularly simple or easy to pick up, having only a very mild edge on 3.x due to replacing some of the +1's and 2's with advantage and making move actions movement only, and for DMs there's much less support to run the game than 3.x or 4e, so any perceived lack of complexity is overridden by having to design the game yourself. It talks about rulings over rules, but the rules it provides are incredibly specific, not wide ranging ideas that can be applied to a variety of situations. It wants to provide a wide range of customisation, but only really provides subclasses to do that by - even feats are dependent on the GM allowing them to be taken instead of ASIs. Magic is everywhere, but also inaccessible - there are no real rules for buying magic items (or anything else), and the game heavily restricts how many can be used. The classes aren't particularly well balanced against each other so it's very exploitable by minmaxers, but combat is such a big nothing anyway that it only matters in a white room. It has 20 levels but most people only consider levels 3-10 playable.
In my experience 5e players much prefer either Shadow of the Demon Lord/Weird Wizard or Pathfinder 2e once they start playing, but most of them refuse to try either out of brand loyalty or misconceptions about difficulty.