By popular request, here’s the city of Markarth in Unreal Engine 5 – at a more realistic and lore-accurate scale! Part of an ongoing project to visualise a m...
I wasn't talking about UE5, but the scale. The vast majority of NPCs in the AC games are randomly generated and non-persistent like in most other sandbox games like Grand Theft Auto. TES makes a big deal out of their NPCs being unique and having homes and schedules (not counting the mooks you run into outside of towns)
I wasn't talking about UE5, but the scale. The vast majority of NPCs in the AC games are randomly generated and non-persistent like in most other sandbox games like Grand Theft Auto. TES makes a big deal out of their NPCs being unique and having homes and schedules (not counting the mooks you run into outside of towns)