• Egon [they/them]
      ·
      edit-2
      7 days ago

      You don't need a physical goal, you can just agree on where the goal is. You can mark it in dirt or grass or with piles of coats and if you're playing in an alley you can just agree that either end of the alley is a goal. You can also make do with just one goal, though that gets kinda weird and usually ends in arguments.
      I'll give you that maybe the thing you're throwing at then doesn't qualify either, so we can remove half an item (I'm leaving it as half an item because the thing you're throwing at, has to be somewhat fun to throw at. It can't be anything)

      • radiofreeval [any]
        ·
        7 days ago

        This brings football to 1.5 items, rocks and sticks down to 2.5 and rocks or sticks down to 1.5. Anything far away enough can be fun to hit, provided it is relatively small so I would consider a target and goal marking equivalent when it comes to items.

        • Egon [they/them]
          ·
          7 days ago

          No this doesn't bring football up from 1 item as I've just explained. This silly discussion is becoming weirdly real for some reason, so I'm gonna disengage

          • danisth [he/him]
            ·
            edit-2
            7 days ago

            Thanks to this thread I'm now going through common sports and seeing what the trade off is between minimal equipment and typical rules.

            Hockey's minimal version is "shinny", where you still need a puck, skates and a stick, as well as a usable ice surface which is realistically hard to come by even in cold weather areas with lakes/rivers due to the way ice freezes inconsistently. F tier.

            American Football's minimal version would be two-hand touch, which is still fun and can be played with just a ball. B tier.

            Rugby is similar to American Football, only the touch version doesn't really work, but hits aren't as hard so you can get away without gear. A tier.

            Baseball needs a ball, bat and glove. I guess you could play some positions without a glove, but it would detract from the game. C tier.

            All racquet sports need a net, ball/device, and racquet. C tier

            Volleyball has some drills/games that can be done without a net, but to really "play" you need the net + ball. C tier.

            Basketball needs a ball and hoop. Fairly easy to find in a city, but still a costly piece of infrastructure. F tier.

            Soccer is the only S tier I can think of because you really just need a ball to get 90% of the fun from the sport (full nets give you free reign for goal height).

            • Tankiedesantski [he/him]
              ·
              7 days ago

              Rugby is similar to American Football, only the touch version doesn't really work

              Touch rugby has its own leagues and championships and shit. Not sure if you're making a judgment on if it's fun or not, but I've watched enough touch games to know that it at least works as a game.

              • danisth [he/him]
                ·
                7 days ago

                Oh cool, I was just thinking back my brief time playing organized rugby and couldn't think of a way to remove the tackling. The ability to toss the ball mid-tackle felt integral, but makes sense that people figured it out.

            • Egon [they/them]
              ·
              7 days ago

              Good list, but you're missing out on one integral part (except for hockey) which is terrain. Basketball requires a hard and smooth surface, like asphalt or wood. Rugby requires a soft surface like grass, don't know if it requires a soft surface with two-hand touch. Tennis requires a hard surface. So on and so forth.
              Any sport that is restricted to a specific surface gets a minus point in my book. To me, this is what really brings the game up in my eyes.
              After that it's complexity: How easy is it to learn the rules of the game (not talking at a fully competitive level, just the simplified backyard variant) the easier it is to pick up, the better.
              To me it's the combination of these factors that make football so good: You can play it anywhere, it's incredibly easy to pick up (but can still scale in complexity) and it doesn't require anything other than a sphere.