Back off I'll fuck you up. Headstrong I'll crack your red dead 2 disc.

You know that you are wrong, but rdr2 Is a boring slogggg

  • BurgerPunk [he/him, comrade/them]
    ·
    5 months ago

    the simulation elements just kind of awkwardly float on top of incredibly loose arcadey gameplay and can safely be ignored because the games need to be able to be completed by dads who only ever buy like 3 games for their consoles

    Its not a deep sim in the slightest. A lot of the things i enjoy and love in the game can be completely ignored. The mechanics they do have toward that end are fairly shallow. With the money they have it'd be amazing if they made a real sim. I think what's fun is just that its a gorgeous world to camp and make some coffee in the morning - not because theres a mechanical reason, but just because you want to.

    Its been a while since I've played, but i don't think Arthur really needs to sleep, or at least not often. I would set up a tent at night not because i mechanically needed to, but because it was dark lol. I'd cook the fish i caught that day and have a meal. Not because Arthur needs to eat that much that often, but because i wanted to, and i enjoyed it.

    I love games that really match mechanics to these things. But, i still enjoyed just being in the world without that component.

    • doublepepperoni [none/use name]
      ·
      edit-2
      5 months ago

      That's what's always made the focus on realism in Rockstar's post-San Andreas output feel hollow to me. All of these cool things exist but they're just there for you to amuse yourself with. Maybe one day I'll try some of those ultrarealism mods for GTAIV

      • BurgerPunk [he/him, comrade/them]
        ·
        5 months ago

        I really wish that someday someone could marry the surface level "realism" and polish Rockstar is capable of with some real mechanical depth to make it feel substantial.