Permanently Deleted

  • barrbaric [he/him]
    ·
    4 months ago

    In a real life TTRPG, a character with low skills in everything is probably more fun than some god character with perfect 20s.

    Depends on the game. Playing something where a giant portion of game time is taken up by combat (D&D, Pathfinder, Lancer) and being obviously and noticeably worse than every other player just feels bad.

    • axont [she/her, comrade/them]
      ·
      edit-2
      4 months ago

      Yeah and it also comes down to your DM and how much of a combat focus they have. Back when I was a GM for shadowrun my players were encouraged to meticulously plan every combat encounter, sometimes so well they didn't have to fight at all. That's always fun.

      • barrbaric [he/him]
        ·
        4 months ago

        For sure, I'm running a cyberpunk game right now where they've cleared most missions without getting caught, and every time they've gotten into a firefight has been a disaster ending with someone on death's door. If anything, the combat-oriented solo (who got killed by a lucky headshot) feels underpowered in that game.

      • PaulSmackage [he/him, comrade/them]
        ·
        4 months ago

        I would always push my players to stake out a place before they would infiltrate it in Shadowrun. Hey, maybe they would luck out and find a rotation schedule for the guards?

    • keepcarrot [she/her]
      ·
      4 months ago

      I think its partly the mismatch, having one person in the party being a power gamer and everyone else kinda waffling about is also bad. If everyone is kinda bad and wonky in a combat heavy game, that can also be fun

      • barrbaric [he/him]
        ·
        4 months ago

        Imo one person having a better character is less of a problem, provided they're not too overpowered. If they're really good at their niche, that's not a problem, it's only when they start making other PCs feel obsolete that I've run into issues. I could see everyone being bad being fun but only as a gimmick and not for a lasting campaign (eg Paranoia). D&D combat, though, is already a slog and missing every attack is just going to slow it down and make it even more boring.

        • keepcarrot [she/her]
          ·
          4 months ago

          When I say bad I mean like... Not top tier super spec meta build that certain power gamers will complain at you about if you don't build that way

          • barrbaric [he/him]
            ·
            4 months ago

            Oh lol that's not bad to me, that's just a normal player. I was thinking something like a D&D character that rolled 3d6 down the line for attributes and got nothing above a 10.

            • keepcarrot [she/her]
              ·
              4 months ago

              I may have overstated a tad, but yeah, normal characters.

              In Shadowrun I played with some people who were very build focused (and also their characters had more xp than mine). My character had a party pistol, which was a revolver where each chamber had a different novelty bullet (none of the popular ones). You could choose which round, everyone had a lot of fun even the players who suggested I only use APFSDS and HE rounds. But then when I played shadowrun with other people, my character seemed very focused and power gamey compared to my friends, even though she had a broad range of skills and abilities that were ok in most situations but nowhere near top tier.

              idk, context and stuff. Is roleplaying dialectics?

              • barrbaric [he/him]
                ·
                4 months ago

                Base (the rules) reinforces and shapes Superstructure (the players) which in turn reinforces and shapes the Base (houserules)

                • keepcarrot [she/her]
                  ·
                  4 months ago

                  If you have 20 yards of rules and you want to make one game, how free is everyone on Wednesday night every other week?