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  • barrbaric [he/him]
    ·
    4 months ago

    I support accessibility options so that disabled people can play difficult games, just make them options and have a clear default experience. Things like the skibidi fragment system from Shadow of the Erdtree and more obviously Sekiro's Demon Bell and Kuro's Charm or DS2's Covenant of Champions all show that it's no problem to implement a higher optional difficulty setting, so why not include a lower one as well?

    • abc [he/him, comrade/them]
      ·
      4 months ago

      FWIW I do also support accessibility options so that disabled gamers can enjoy games; Elden Ring definitely does lack in things like menu narration options & audio/visual cues, as I learnt from watching my dad play (he'd have to stand and walk close to the TV every time he leveled up and once completely missed the 'NPC has invaded your world' pop-up and walked right into them lol; although this is admittedly more of a 'he mounts his TV way too high and sits way too far from it' problem but still).

      I just don't think difficulty in terms of gameplay is an accessibility thing. Like, the OP I was replying to said:

      elden ring should have objective markers instead of relying on meat gates killing you until you find where to go next (i have never found the maiden i gave up after getting killed by that horse knight guy on the way to the tree right after that first camp every fucking time, fuck elden ring),

      Is this an accessibility issue? The average player is not expected to beat the Tree Sentinel or even throw themselves at it continually upon walking out of the Stranded Graveyard on their first playthrough of the game. The game specifically points you towards the Church of Elleh beyond them (the very first NPC you encounter right outside the Stranded Graveyard explains how sites of grace work & point the way) and uses the sentinel to tell you it isn't impossible to go around or go elsewhere before coming back to a difficult boss/enemy. The site of grace right there points directly towards the church. You've already been taught in the tutorial about sneaking past enemies. You can literally go out of your way to avoid the Tree Sentinel and encounter no other enemies (except maybe one bat, from what I recall) by going west and approaching the church from the side/behind.

      • barrbaric [he/him]
        ·
        4 months ago

        Oh I agree, I kind of have to assume that they were being hyperbolic as a bit. You can definitely make it to the church without aggroing anyone, you don't even need to sneak, just don't run right at him. That said, I did almost give up on Dark Souls 1 when I was told I could go up or down, didn't see the way up to Undead Burg, and went into the Catacombs so I do have some sympathy lol.

      • Egon
        ·
        edit-2
        3 months ago

        deleted by creator