bullying, harassing, or even "criticizing" them is an entirely pointless endeavor that does nothing but make you feel superior to another person. having a "minimum standard" for random matchmaking is OK i guess, but not having that standard met is the developer's fault for not having proper matchmaking, not the random shitty player just trying to play the game.

and it's a game. it fundamentally does not matter if someone is so bad you can't get your +0.2 second record or whatever. it does not matter if you can't win the difficulty you chose. everyone starts somewhere, and in games where different difficulties tend to be almost like entirely different games, this is even more true. if you want a game where you have an 100% chance of everyone involved being at the correct skill level you want, than don't play with explicitly random players. no one cares if you want to feel special because you can win more at some fictional game than other people. I respect skill, but if you think that's a reason to bully people than you should leave every game scene ever to save people from your presence

if a player stumbles into something but doesn't understand it it's the developer's fault 90% of the time. if a player doesn't want to "git gud" it's the developer's fault 90% of the time. every single genuine criticism made about a game's difficulty is inherently valid. every game should have an easy mode. players should default to helping new players rather than dismissing them. learning a game by playing it is always more intuitive than using google or reading blog posts.

  • Gorb [they/them]
    ·
    1 month ago

    I feel like online toxicity ramped up around the time of competitive gaming becoming popular. Old school online was just join a server, play for a bit and leave. Now its all matchmaking with penalties for losing or leaving locking you into an hour long match where if you get ur ass handed to you its just being miserable for 50 minutes waiting for it to end. Even for unranked modes where you still can't leave and the format won't fill in missing players with new ones and for what reason????

    People definitely should stop being shitty but I feel like the format games have taken really promotes the shitty behaviour. I used to play demolition modes in cs source and 1.6 in random servers. Individual performance was meaningless and nobody ever used strategy. Winning or losing didn't mean anything people just played for the sake of playing. Also solo bot modes allowed me to learn the game without risk which is also something gone from gaming completely. It's a barebones tutorial maybe then dumping you straight into real competitive matchmaking for an hour long match.

    I desperately want old multiplayer back where it was just about joining a fun server and playing for a bit and having fun not this matchmaking esports shit that makes everyone turbo angry all the time.