Permanently Deleted

  • Barx [none/use name]
    ·
    4 months ago

    Bad players in co-op games make me look like a good player. So more power to them.

  • Robert_Kennedy_Jr [xe/xem, xey/xem]
    ·
    edit-2
    4 months ago

    Co-op games where you're just playing against the game are usually pretty chill, like Warframe is usually the one that comes to mind. I only played it for around a year but I think there was maybe one or two people that were just unpleasant for whatever reason. Team matches where you're playing against other people turn gamers into absolute demons though, MOBAs and FPS games in particular seem to really attract the edge lords. I just assume the psychology is "I am good and this person is bad and now I'm bad from association."

    • john_browns_beard [he/him, comrade/them]
      ·
      4 months ago

      Rocket League and Overwatch made me quit competitive online team games permanently. Between people who drop out the moment you start losing and people who fly off the handle at you or start wrecking the moment you make a mistake (or they just perceive you as having made one), it's just not worth it.

    • Teekeeus
      ·
      edit-2
      30 days ago

      deleted by creator

  • barrbaric [he/him]
    ·
    edit-2
    4 months ago

    You're right that nobody should be getting harassed, but I'm still going to get annoyed when an extremely low-level player decides to queue for challenge modes like Elite Deep Dives in Deep Rock Galactic.

    • git [he/him, comrade/them]
      ·
      4 months ago

      Level 1 accounts are entitled to queue for endgame content actually. The players have no agency in making that decision and its all the developer’s fault. What, are you some kind of bully? I’m calling the cyberpolice and posting a wall of text to hexbear dot net.

        • RyanGosling [none/use name]
          ·
          edit-2
          4 months ago

          If you can't handle the difficulty of teaching new players than play a different game!! NoT eVerY GaMe is fOr EverYone

          This is a stupid point coming from you because the game already exists to cater to certain people. Teaching and learning are two different things. If teaching other people isn’t part of the game, then why should they have to play something else because of bad players’ problems and inability to move on from a game they hate?

          Show

        • git [he/him, comrade/them]
          ·
          4 months ago

          Are you just not good enough to play around it?

          It doesn’t bother me personally as I’m used to carrying. I’m max level in Gears 5 and carry brand new players on the max level Horde matchmaking all the time. It bothers me at a systemic level that they’re allowed to queue for it because they’re clearly having a miserable time, a minimum level requirement is all I ask for but I guess that would be too much to ask and instead those newbies should just keep suffering while unintentionally ruining the experience for everybody else. It would be bullying to ask them to queue for a lower difficulty after all.

          I’ve had people send me hate mail and death threats for just suggesting they play a lower difficulty or even just the tutorial but that’s OK because it’s actually the developer who’s in the wrong. Silly me.

          Don't blame people who don't know what they're doing for your lack of skill

          If they could just go away and take the time to learn in the queue clearly marked “beginner” that would be better for everybody involved. My skill can only carry the game so far when they’re running into no-man’s land and unintentionally sabotaging the game for everybody else.

          But asking them to learn the game would be criticising them and might feed my god complex so that’s out of the question apparently.

          they bought the goddamn game, shit players are part of the gameplay.

          How does this work for free to play games like Halo Infinite where I get brand new accounts queueing for Legendary firefight who stare at weapon pickups trying to figure out which button to press?

      • m532 [she/her]
        ·
        4 months ago

        freeze-gamer using sarcasm to hide your frothingfash ?

        With extra strawman

  • RiotDoll [she/her, she/her]
    ·
    4 months ago

    i always hated those shit-ass attitudes.

    I don't play them anymore but I had runs in team fighting games where randoms were a regular feature, and the skill level could be all over the place, and I never had someone who was bad at the game respond to advice and coaching badly - at worst they ignore it, but I remember winning games in dota 2 by just telling whichever loser was losing his shit on the newbie to shut the fuck up and advise the newbie to do as i say.

    Like, if you decide that a skill gap is both a liability to play and potentially gonna make the game worse for you subjectively, first remember yourself and when you started, then fucking HELP THEM WHILE BEING NICE it's so easy and i don't get why people can't just lean into it, it's consistently productive of making a rough time into a fun time IME

  • FlakesBongler [they/them]
    ·
    4 months ago

    I mean, driving players away from the game is a surefire way to keep the game living and healthy. That way only Real™️ gamers can play gamer-gulag

    • RyanGosling [none/use name]
      ·
      4 months ago

      Every popular multiplayer game is practically an e-sport slopfest and have terrible matchmaking. It’s hard to break into the leaderboards if you’re a small studio but larger ones can pour a ton of money into getting attention until enough people take interest in it organically

  • RyanGosling [none/use name]
    ·
    edit-2
    4 months ago

    it does not matter if you can't win the difficulty you chose. everyone starts somewhere

    every game should have an easy mode.

    Why does every game need to have an easy mode if it doesn’t matter what difficulty you choose or if you aren’t successful?

    Just play another game lol. I despise Dark Souls. Never beat it, never will. Who gives a shit? There are a bajillion games out there. If you don’t like hard games, don’t play games that are notorious for being hard. I hate cringe dialogue and repetitive nonsense and reading for 45 minutes, so I don’t play JRPGs and visual novels. It’s so simple

    and it's a game. it fundamentally does not matter if someone is so bad you can't get your +0.2 second record or whatever

    no one cares if you want to feel special because you can win more at some fictional game than other people.

    How is it any more “fictional” than any team sport? None of it matters either. If you have an open game, sure it would be rude to get pissy with randoms. But if you have declared certain expectations and standards and your team mates don’t meet them, yeah you should be pissed

          • ElChapoDeChapo [he/him, comrade/them]
            ·
            4 months ago

            So you've literally never played a souls game co-op with randos?

            costanza-maoist No investigation, no right to speak

            Despite how vocal the toxic parts of the souls fanbase can be, sunbros who engage in random co-op tend to have the exact opposite mentality

            Never got hatemail for sucking in a souls game after over a decade of playing them online and I've played a lot of those on xbox too, so if anyone was gonna call me a slur for not helping them with a boss it was gonna be there but that never happened

            I've had way more toxic interactions from so called teammates in far easier games

      • Hestia [she/her, comrade/them]
        ·
        4 months ago

        Gonna have to disagree with you there. Some games are fun BECAUSE of the difficulty. And if you get frustrated by those kinds of games, just don't play them.

  • SpiderFarmer [he/him]
    ·
    4 months ago

    Me burning through all my Druid transformations before a battle because I wanted to turn into a cat and talk to rats and meow at people.

  • HelluvaBottomCarter [comrade/them]
    ·
    4 months ago

    Don't get mad at people expecting to play the game they bought instead of use it as roleplay chat server. It's the dev's fault for not explaining that the game they made is a game where you must abide by arbitrary rules to trigger some win state. They should have explained that more AND fixed their match-making.

      • HelluvaBottomCarter [comrade/them]
        ·
        4 months ago

        Your post(s) feel pretty dishonest. The bad players are bad because the game is too poorly designed. But then how are they're good players? You're trying to treat video game skill levels like societal classes and it's annoying.

          • RyanGosling [none/use name]
            ·
            edit-2
            4 months ago

            You’re complaining about several different things. No one likes matchmaking and the difficulty will reflect that shitty and inherently limited design. But difficulty itself is a different topic and should be based on whatever the devs feel like enforcing on players. If they want players to choose, great. But if they choose only one difficulty for everyone then suck it up or play something else.

            A lot of multiplayer games already have casual mode. You’ll still get barely good players getting upset at worse players beneath their barely serviceable skill level because that’s the nature of competitive games. As for co-op, there’s not really matchmaking unless I’m missing something.

  • shreddingitlater [he/him, comrade/them]
    ·
    4 months ago

    WoW is so guilty of this lmao, it's like half the appeal of playing the game for most of the player base - the "i know more than you, so I'm better" types.

    The mechanics for each encounter are so opaque that you have to reference a website outside of the game to understand what's going on because the default game is sure as fuck not equipped to tell you anything (and don't bring up the combat log, no one looks at that at mid to low levels, especially if you're new). Some classes can't even be fully utilized without 3rd party add-ons cause it's too difficult to tell what araus are active or when procs happen.

    Making it worse, there's a ubiquitous culture of expecting everyone to already know mechanics of each encounter and what you're supposed to do (unless you're playing at CE mythic raiding level ig). There's no trail and error and, in fact, playing that way is considered a huge waste of time and a valid reason to get booted from a group. I CANT EVEN JOIN NORMAL PUG RAIDS IF I DONT HAVE AOTC TO LINK MOST OF THE TEAM FUCK.

    I hate it, I wanna like the game so much, maybe for nostalgia, maybe for when it can be fun, but it's such a badly designed game with the worst kind of culture. I felt this for a while, but it really hit me recently when I got a friend to play on a trial account and I was realizing how much information, add-ons, and mechanics they'd have to learn about ON TOP OF THE HOURS IT TAKES TO LEVEL - of course they fucking lost interest, the game's barrier to entry reaches the moon at this point. Even for me, I have trouble getting into groups and I haven't been able to join a guild for years because I've been playing on and off, so I have no "evidence" of my competence in game (like AoTC or high m+ io scores, which are almost impossible to pug your way into anyways).

    Why waste time on this when you can just jump into a DRG lobby and actually play the game?

    • SerLava [he/him]
      ·
      edit-2
      4 months ago

      saw a great and extremely long youtube video called "Why it's rude to suck at Warcraft" about exactly this kind of stuff https://www.youtube.com/watch?v=BKP1I7IocYU

      I played a bit of the modern wow and it has the matchmaking system. They managed to get rid of all the whining and insults in chat, but it's replaced by something so, so much worse.

      You'll do a dungeon for the first time, and you pull a mob around a blind corner, or walk the wrong way, or some shit like that. Suddenly and without any warning, you hit a loading screen and you're standing back where you queued up. You have been silently, without a word between them or you, vote kicked by 3 out of the other 4 players.

      • shreddingitlater [he/him, comrade/them]
        ·
        4 months ago

        Saw this video as well and I really liked it, really voiced a lot of the frustrations I had with the game that I couldn't quite as accurately diagnose. Nothing about it has changed for the better either.

        The social aspect of the game is even in the toilet now, nobody talks and recruitment for teams and guilds takes place almost entirely outside of the game as well.

    • Robert_Kennedy_Jr [xe/xem, xey/xem]
      ·
      4 months ago

      I remember like 15 years ago being told by people putting together raids that they were only looking for people with achievements for content that had been out for a week.

  • Gorb [they/them]
    ·
    4 months ago

    I feel like online toxicity ramped up around the time of competitive gaming becoming popular. Old school online was just join a server, play for a bit and leave. Now its all matchmaking with penalties for losing or leaving locking you into an hour long match where if you get ur ass handed to you its just being miserable for 50 minutes waiting for it to end. Even for unranked modes where you still can't leave and the format won't fill in missing players with new ones and for what reason????

    People definitely should stop being shitty but I feel like the format games have taken really promotes the shitty behaviour. I used to play demolition modes in cs source and 1.6 in random servers. Individual performance was meaningless and nobody ever used strategy. Winning or losing didn't mean anything people just played for the sake of playing. Also solo bot modes allowed me to learn the game without risk which is also something gone from gaming completely. It's a barebones tutorial maybe then dumping you straight into real competitive matchmaking for an hour long match.

    I desperately want old multiplayer back where it was just about joining a fun server and playing for a bit and having fun not this matchmaking esports shit that makes everyone turbo angry all the time.

  • Philosophosphorous [comrade/them, null/void]
    ·
    edit-2
    4 months ago

    every souls game should absolutely have an easy mode. yes, even if that means having options that make the game 'play itself', the last of us 2 has such systems, stop gatekeeping the intellectually disabled from your precious safe space, fucking freeze-gamer weirdos. for example having to trek back through an area every time i lose to a boss fight (often with intentionally misleading attack animations and patterns) adds absolutely nothing to the game and only serves to gatekeep people with ADHD and the like from learning attack patterns or practising other gameplay maneuvers, and letting me chose to restart a boss fight instead of losing all my XP and having to restart the area (with equipment damage slowly accumulating) takes nothing away from the ''''aesthetic'''' and ''''mystery'''' and ''''atmosphere''''. the enemy ambushes and traps are cute the first time encountered, but become mere drudgery the 12th or 30th time.

    • heggs_bayer
      ·
      4 months ago

      I always hated when gamers would point to a person with a disability being able to beat Dark Souls or Sekiro or whatever and go "See, this disabled person could beat the game, therefore the accusations of ableism are invalid!"

      • Philosophosphorous [comrade/them, null/void]
        ·
        4 months ago

        i am lucky enough to have never encountered that particular brand of idiocy, its like arguing that we don't need any public support at all for disabled people because some of them are world class athletes.

  • Sulvor [he/him, undecided]M
    ·
    4 months ago

    I feel this from playing with randoms on Dark and Darker.

    Apparently I play cleric like a toddler boowomp