Every time people lament changes to the lore that amount to "not every member of species X is irredeemably evil" and claim the game is removing villains from it, I think how villains of so-caleld evil species fall into two cathegories: a) bland and boring and b)have something else, unrelated to their species going on for them, that makes them interesting.

  • tamagotchicowboy [he/him]
    ·
    4 months ago

    I'd love to be literal devil's advocate here and argue devils just think different, in ways usually not immediately beneficial to in-universe society but ultimately a plus by instead providing a stress test for development of what is in universe considered 'good'. Insert the quote from Legend what is light without dark.

    • ProfessorOwl_PhD [any]
      ·
      4 months ago

      Understandable - I prefer lovecraftian and fey creatures for alien thought processes, and use devils more as a foil/mirror to the lawful god of cities, merchants, and wealth, whomst I hate and will take any opportunity to drag.

      • tamagotchicowboy [he/him]
        ·
        4 months ago

        Always interpreted planar creatures as having an alien thought process in general. That is a good use of devils ngl, for related playing pallies/clerics with 'my higher power is the people' is quite fun.

      • Attaxalotl@ttrpg.network
        ·
        4 months ago

        I see Fey not as alien, but as capricious. They do what they please, when they please, damn the consequences.

        They might commit arson against a local noble and then give that noble’s kid a super fancy cake; and not have a reason for either beyond “lol, lmao”