Finally, in regards to AI, the belief among those polled was that AI could replace human localizations and translations within the next 12-24 months.
Yeah throw a separate underapprechiated and extremely exploited workforce under the under the bus instead, fucking asshole morons. How can you talk about "premium games" if the premium experience doesn't fucking involve the artistic touch of a writer in your own language actually translating it?
They were speakers attending some conference, so they'd be executives and PR people. Which does make the general disregard for microtransactions bit surprising, at least, because those are exactly the sort of people you'd expect to be all in for monetizing everything they possibly can.
I'm a big AI hater but there's some pretty old games out there that have never had a translation project started and likely never will. I'd rather have a half-assed machine translation than have to consult a GameFAQs guide to reference what the menus do.
The best solution is of course to pay people properly for localization especially if we're talking about developing a new game though. FFXIV wouldn't be the same without the localization team rewriting quest titles to make amusing references to Euroamerican pop culture. And AI will never have that kind of charm.
That's true, I always forget about that part. You can do the same thing with Google Translate or Deepl or whatever already anyway if you can feed it the text. Which I think is less energy intensive since its not using the crazy AI models to do it?
Yeah throw a separate underapprechiated and extremely exploited workforce under the under the bus instead, fucking asshole morons. How can you talk about "premium games" if the premium experience doesn't fucking involve the artistic touch of a writer in your own language actually translating it?
Not that I disagree with the sentiment, but big assumption that there are dedicated translators and not just some guy using Google.
Source: software dev whos made to support multiple languages but barely speaks one
Not really my assumption, and in either case it's bad when things get worse and have less accountability or capacity for adjustment for the better.
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These are programmers, they think writing code is the highest form of writing and they couldn't be more wrong.
They were speakers attending some conference, so they'd be executives and PR people. Which does make the general disregard for microtransactions bit surprising, at least, because those are exactly the sort of people you'd expect to be all in for monetizing everything they possibly can.
The article says developers were surveyed. Those are programmers. I know from experience that Devcom has a lot of developers and programmers on it.
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I'm a big AI hater but there's some pretty old games out there that have never had a translation project started and likely never will. I'd rather have a half-assed machine translation than have to consult a GameFAQs guide to reference what the menus do.
The best solution is of course to pay people properly for localization especially if we're talking about developing a new game though. FFXIV wouldn't be the same without the localization team rewriting quest titles to make amusing references to Euroamerican pop culture. And AI will never have that kind of charm.
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That's true, I always forget about that part. You can do the same thing with Google Translate or Deepl or whatever already anyway if you can feed it the text. Which I think is less energy intensive since its not using the crazy AI models to do it?
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