Hello everyone. I have been continuing my 3rd playthrough of BG3, this time as "The Dark Urge". I am about 40% through Act 3. Hope everyone has had a relaxing weekend
Hello everyone. I have been continuing my 3rd playthrough of BG3, this time as "The Dark Urge". I am about 40% through Act 3. Hope everyone has had a relaxing weekend
I was complaining about Pillars of Eternity in the last thread and everything still stands as I've now just beat Act 2. However, it has become somewhat more tolerable now that I have access to higher level spells and better equipment so I don't get alpha'd by drakes anymore.
I had to choose one of the main three factions in Defiance Bay and I really didn't like any of them but that's probably the point.
About that choice
The Dozens are a populist mob of mercenary thugs who hates soul scientists and want to make the Dyrwood great again. To be fair, many soul scientists are basicslly nazis experimenting on people, but its shown that its possible to research it without torturing people.
I sided with them with the reasoning that I could channel their energy in a more positive direction but no matter what you do, they end up rioting and burning down the sanitarium in the city and killing random people.
Then there's the medieval police, the Crucible Knights, who want to build giant iron soldiers and bind people souls to them to use as slaves. To be honest, they're portrayed the most sympathetically aside from this. You don't ever see or get the sense that they're abusing their power or roughing up commoners. They're usually trying to help people and there's just a few problematic members that are racist toward Orlans but it isn't like a policy.
What is a policy is rejecting people based on soul readings of their past lives, meaning that those who have committed crimes in the past can never be knights unless they forge their documents. So there's never any opportunity for redemption and only 'good' people will get to keep being knights and create a self a perpetuating system of discrimination.
The Doemenels are just the mafia. They murder and steal to gain power. The objectively evil option that helps nobody.
That's as far as I've gotten in this game before since I usually stop playing before traveling to Twin Elms. I'm determined to finish this time though.
Have you tried using a toy box mod? I only manage to deal with rtwp by either using a turn based mod or just nuking combat encounters so I can get to more of the characters and narrative.
I haven't used any mods but I know that Deadfire has a turn-based mode that I will probably use pretty heavily once I get to that. I'm not a purist by any means, but I do try to stick to modless except maybe unofficial or performance patches until I've gone through a game once. Sometimes I'll do restored content if it doesn't unbalance the rest of the game.
I'm kind of owning combat encounters a lot more than before because I have two ciphers that both have Dominate Will, which is an AoE that charms the target and enemies surrounding them. All but my two tanks also have guns, so I instakill whatever I target in the first turn with blunderbusses. I'm also better at actually using all my resources before I have to rest, because you get so much money and so many supplies that you can rest whenever you want, making conserving spells and such not really worth it at all.