Anything that has vertex ordering can end up burning you. I deal with polyline geometries at work a lot and doing merge and explode operations can result in visually normal geometry with absolutely cracked vertex ordering depending on the order of the input lines.
Love to fillet two edges together and have an artifact 500 vertexes away because that's how the parts were stored internally.
Anything that has vertex ordering can end up burning you. I deal with polyline geometries at work a lot and doing merge and explode operations can result in visually normal geometry with absolutely cracked vertex ordering depending on the order of the input lines.
Love to fillet two edges together and have an artifact 500 vertexes away because that's how the parts were stored internally.