activision published a 25 page study about skill based match making in call of duty multiplayer and the conclusion was that SBMM was better for everyone. turning off SBMM in A/B tests led to MORE quitting, blowouts and worse player retention
casual/non-competitive SBMM should still exist, but competitive/ranked modes specifically ruin games for me. league, dota, FPSes, it doesnt matter, once i start doing ranked matches and having to deal with a meta and best hero/weapon/whatever setup + making sure i play perfectly it becomes work and not a game anymore
The issue with sbmm and cod isn't actually sbmm at all and rather than they're forced to go against pc players with a controller. For example playing cod on ps5 with crossplay turned off is a night and day difference in enjoyment. It's still sweaty but its not ruthlessly unfair.
I imagine turning off sbmm in their study meant more console players having to go against more PC players rather than the potential to filter out pc players based on some hidden skill value.
I personally don't think PC player should be in any form of crossplay. They tend to ruin everything either by spoofing inputs and getting into controller lobbies if there's input filtering, giving themselves aim assist if there isnt, or just outright cheating and generally being the more toxic and sweaty gamers. Send the PC players to the gulag and let console players have fun.
Still community servers are still always the best but i think sbmm is unfairly blamed for issues caused by different and more annoying factors and the larger issue of company run matchmaking crap that tried to curate your entire experience poorly instead of letting you define your own enjoyment
I personally don't think PC player should be in any form of crossplay. They tend to ruin everything either by spoofing inputs and getting into controller lobbies if there's input filtering, giving themselves aim assist if there isnt, or just outright cheating and generally being the more toxic and sweaty gamers. Send the PC players to the gulag and let console players have fun.
I've mostly seen complaining about console players using 3rd party controllers that let them use mice and macros to get the double benefit of being able to actually aim reliably and the heavy autoaim that every game gives console players now. Apex Legends has been particularly notorious for having "aim assist" that just locks a console player's reticule onto someone who's close enough.
activision published a 25 page study about skill based match making in call of duty multiplayer and the conclusion was that SBMM was better for everyone. turning off SBMM in A/B tests led to MORE quitting, blowouts and worse player retention
casual/non-competitive SBMM should still exist, but competitive/ranked modes specifically ruin games for me. league, dota, FPSes, it doesnt matter, once i start doing ranked matches and having to deal with a meta and best hero/weapon/whatever setup + making sure i play perfectly it becomes work and not a game anymore
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Counterpoint: Most player run servers were dogshit
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The issue with sbmm and cod isn't actually sbmm at all and rather than they're forced to go against pc players with a controller. For example playing cod on ps5 with crossplay turned off is a night and day difference in enjoyment. It's still sweaty but its not ruthlessly unfair.
I imagine turning off sbmm in their study meant more console players having to go against more PC players rather than the potential to filter out pc players based on some hidden skill value.
I personally don't think PC player should be in any form of crossplay. They tend to ruin everything either by spoofing inputs and getting into controller lobbies if there's input filtering, giving themselves aim assist if there isnt, or just outright cheating and generally being the more toxic and sweaty gamers. Send the PC players to the gulag and let console players have fun.
Still community servers are still always the best but i think sbmm is unfairly blamed for issues caused by different and more annoying factors and the larger issue of company run matchmaking crap that tried to curate your entire experience poorly instead of letting you define your own enjoyment
I've mostly seen complaining about console players using 3rd party controllers that let them use mice and macros to get the double benefit of being able to actually aim reliably and the heavy autoaim that every game gives console players now. Apex Legends has been particularly notorious for having "aim assist" that just locks a console player's reticule onto someone who's close enough.
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I would like it if dota had a rank for each hero you play. I’m probably Archon with some but definitely Herald with others.
Role queue adjusts your rank for each role. I'm guardian I offlane but herald 4 carry.
Yeah I’m guardian 1 most everything. We should play together and then end up raging on and hating each other sometime.