Edit: it's a meme y'all, chill out. The original was "stop doing math", it's not supposed to be serious.

  • Waldoz53 [he/him, any]
    ·
    12 days ago

    activision published a 25 page study about skill based match making in call of duty multiplayer and the conclusion was that SBMM was better for everyone. turning off SBMM in A/B tests led to MORE quitting, blowouts and worse player retention

    casual/non-competitive SBMM should still exist, but competitive/ranked modes specifically ruin games for me. league, dota, FPSes, it doesnt matter, once i start doing ranked matches and having to deal with a meta and best hero/weapon/whatever setup + making sure i play perfectly it becomes work and not a game anymore

    • Roonerino [they/them]
      hexagon
      ·
      edit-2
      12 days ago

      Well yeah if you take a toxic shit show of a game built around SBMM and just turn off the part that factors skill suddenly of course it's going to be hated. I feel extra bad for the console gamers, they don't even know how nice a well-administrated CS or TF2 server used to be, all they've ever known is anonymous teenagers screaming at each other.

        • Roonerino [they/them]
          hexagon
          ·
          12 days ago

          Yes but once you found a few good ones you could keep going back.

      • Gorb [they/them]
        ·
        edit-2
        12 days ago

        The issue with sbmm and cod isn't actually sbmm at all and rather than they're forced to go against pc players with a controller. For example playing cod on ps5 with crossplay turned off is a night and day difference in enjoyment. It's still sweaty but its not ruthlessly unfair.

        I imagine turning off sbmm in their study meant more console players having to go against more PC players rather than the potential to filter out pc players based on some hidden skill value.

        I personally don't think PC player should be in any form of crossplay. They tend to ruin everything either by spoofing inputs and getting into controller lobbies if there's input filtering, giving themselves aim assist if there isnt, or just outright cheating and generally being the more toxic and sweaty gamers. Send the PC players to the gulag and let console players have fun.

        Still community servers are still always the best but i think sbmm is unfairly blamed for issues caused by different and more annoying factors and the larger issue of company run matchmaking crap that tried to curate your entire experience poorly instead of letting you define your own enjoyment

        • KobaCumTribute [she/her]
          ·
          12 days ago

          I personally don't think PC player should be in any form of crossplay. They tend to ruin everything either by spoofing inputs and getting into controller lobbies if there's input filtering, giving themselves aim assist if there isnt, or just outright cheating and generally being the more toxic and sweaty gamers. Send the PC players to the gulag and let console players have fun.

          I've mostly seen complaining about console players using 3rd party controllers that let them use mice and macros to get the double benefit of being able to actually aim reliably and the heavy autoaim that every game gives console players now. Apex Legends has been particularly notorious for having "aim assist" that just locks a console player's reticule onto someone who's close enough.

        • Roonerino [they/them]
          hexagon
          ·
          12 days ago

          the larger issue of company run matchmaking crap that tried to curate your entire experience

          Memes aside yeah that's the real problem. I can only assume that letting people just play the game how they want cuts into the bottom line somehow.

          • EelBolshevikism [none/use name]
            ·
            11 days ago

            SSBM is not an oppressive corporate institution lol. It's a normal ass balancing mechanism that should be in every game. If you want an example of a SSBMless "paradise" go on to a Minecraft server with PVP. You'll die over and over again from the absurd skill gap, with next to no chance to actually improve due to the extremely limited gameplay time you get due to dying constantly.

      • EelBolshevikism [none/use name]
        ·
        11 days ago

        No, literally every game including a well moderated CS or TF2 (tf2 is an exception somewhat because good players often play like shit on purpose but still) will be shit if extremely good players can curbstomp whenever. It's a case of having an actually fun game, not rank or jackoff athlete points.

    • blarth@thelemmy.club
      ·
      12 days ago

      I would like it if dota had a rank for each hero you play. I’m probably Archon with some but definitely Herald with others.

  • UlyssesT [he/him]
    ·
    12 days ago

    Smurfing (wanting to grief new players in unmatched games) is the 420th kind of liberalism. gamer-gulag

    • REgon [they/them]
      ·
      12 days ago

      The funniest is that it's always people who are dogshit at the game who claim to be smurfing.

      • HexBeara [none/use name]
        ·
        12 days ago

        I've broken many a phone w/o backing up my mlbb accounts properly... So I've smurfed technically but it's also let me learn new heroes. But yes I'm dogshit (ask my non cooperative teammates)

  • FlakesBongler [they/them]
    ·
    12 days ago

    Counterpoint: What's fun about loading into a game with some Gen-Z mutant with five thumbs who can push a button with his mind and drop me before I can even take aim?

    I mean, aside from capping him from halfway across the map while he's trying to dab on my friend?

    • hexaflexagonbear [he/him]
      ·
      12 days ago

      Also, idk what the meme is pining for. I remember starcraft and WC3 having some sort of skill based matchmaking, for shooters they're more fun with like a skill mismatch than RTSes/MOBAs, but even then I feel like it's been the norm since at least Halo 2.

      • doublepepperoni [none/use name]
        ·
        edit-2
        12 days ago

        A return to community-run servers, most likely, so the state of affairs before Halo 2. I remember encountering matchmaking systems on Xbox Live for the first time and being in awe of how modern and streamlined they felt. An anonymous, unseen algorithm just took you and a bunch of other randos and dumped you into a map to shoot at each other for 10 minutes, then it was over and you never had to see any of those people again.

        As an anti-social person it was a vast improvement to me over trying to pick the least hostile-sounding server from a list. Then you log in and your ears are blasted with awful custom music and your eyes are assaulted by awful custom menus, or, in the case of some Day of Defeat: Source servers that I remember, lovingly hand-crafted SS skins for all the German soldiers. And then the game chat is filled with server regulars chatting with each other about their lives and it just felt really awkward

  • imogen_underscore [it/its, she/her]
    ·
    edit-2
    12 days ago

    dont get the hate for sbmm as a concept. it's more fun to have about a 50/50 chance of winning than it being totally random imo. maybe hidden MMR is better to decrease toxicity? but I think sbmm isn't the problem.

    • Roonerino [they/them]
      hexagon
      ·
      12 days ago

      I just don't like that community-run dedicated servers have been almost completely replaced now as the primary multiplayer scene by the toxic cesspool of automated matchmaking.

      • Belly_Beanis [he/him]
        ·
        edit-2
        12 days ago

        I miss that part of online games. You'd have a favorite server you'd log onto and see the same people everyday. You also got better quicker when playing in larger teams because they would get scrambled every few rounds. You could see what good players were doing without getting dumpstered.

        • TechnoUnionTypeBeat [he/him, they/them]
          ·
          12 days ago

          This is half of why I still play Battlefield 1 (the other half being it's a fucking great game)

          The community server I play on is great. Three of the most annoying tools have been banned (the Ilya Muromets, the SMG 08, and support mortars) with some decent moderation in place to keep those rules in line and mostly deal with toxicity. It exists but I've seen less racial slurs and ethnonationalism in it than the randomly assigned Operations servers, and gameplay wise it's fucking refreshing to not die to an untouchable heavy bomber every ten seconds

          • Belly_Beanis [he/him]
            ·
            11 days ago

            I used to play BF1942 on the Berlin and Stalingrad no vehicles or grenades servers back in the day. Then EA said "No more modded servers" and that was that 😞

            Luckily the first Call of Duty Day of Defeat: Source came out soon after.

      • lorty@lemmygrad.ml
        ·
        12 days ago

        They were nice but when you just wanted to play and they were full, well it isn't so nice.

  • UmbraVivi [he/him, she/her]
    ·
    edit-2
    12 days ago

    ngl I can't take people who argue against SBMM seriously. 10/10 times it's some nerd who has spent 3000 hours playing Apex Legends and wants to feel powerful by stomping beginners. "I don't wanna have to tryhard all the time" is the line they always say and it's one of the most toddler-brained arguments I've ever heard.

    • HexBeara [none/use name]
      ·
      edit-2
      12 days ago

      When your sbmm is linked to both classic [casual] and to ranked it gets annoying imo. Like sometimes the ranked is easier than classic... And in classic I just wanna derp and try out new things test interactions on equipment. But if the mode that's supposed to be more lax is sweatier than ranked and I'm doing 'troll' shit and get flamed, I'm not having a fun time. There's brawl [aram] tho I guess. Moonton just needs to figure out a way to have someone actually learn how to play a new role without struggling to learn it in a hostile environment. The basic principles you'll know but the feel of different heroes can vary greatly and there'll be minutiae that's missed by having to find out or adjust your playstyle in an environment where there's immense pressure to do well. Like there's guides... But I just like do

      • EelBolshevikism [none/use name]
        ·
        11 days ago

        There's a larger issue with players taking games way too seriously, even outside of ranked, but that isn't the fault of SSBM. It's the fault of a terrible gaming culture.

          • EelBolshevikism [none/use name]
            ·
            11 days ago

            It's not the fault of SSBM at all. It's absurd to consider as such- merely facing opponents of the same skill level will only result in try hard bullshit if you take the game so seriously that you are willing to participate in outright antisocial behavior and to an extent psychological self-harm. You have to be primed to do that- In an entirely different setting the majority of people would instead treat such an equal match as an excuse to fuck around and not care about winning or losing, or as an opportunity to practice against reasonable odds. They have to be primed for it. And I do think RANKS do this. Putting people into outright different qualitative hierarchical categories based on how much you play a game inherently encourages them to be hierarchical.

            The important words there are "qualitative and hierarchical". You can separate players into separate game categories WITHOUT applying a value judgement to it; You can have skill based match making that does not reward or intrinsically justify try hard behavior. But that requires not caring about the profit motive; it requires not wanting to force your players into a frustrating addictive cycle, it requires using SSBM properly instead of in the way companies think it is designed for.

            Real SSBM has never been tried

            • HexBeara [none/use name]
              ·
              11 days ago

              This. I play against globals time to time and still win. Imo it all comes down to team cohesion, recognition, awareness and knowing when to push the right buttons. I wouldn't even consider myself tryhard or pro, just a weird nebulous semi-pro cazual. And yeah the loss streaks suck because sometimes I'm MVP and my team threw or w.e. but it ultimately comes down to a better state of mind to get better games, but again it's hard when all u have is gaem and you waste a fuckton of time playing because your self quarantining and being a hermit and you're trying not to just end it all because of everything going on at once and having been shitass a lot because everything is shit...

              Anyways like I've said before if I've attacked any hexbearinos in the wild because of my temper and sour grapes and mistook them for a capital G freeze-gamer , I deeply apologize and can ensure I don't slip back into that patterned thinking EVER again. Been doing much better, having better games and not been as pissy... cept when there's lag tho... But I've been touching grass and helping who I can when I can and it helps my mental state WAY better than a good ranked match.

  • dat_math [they/them]
    ·
    edit-2
    12 days ago

    Skill based matchmaking makes slippi viable

    Some games, especially melee and starcraft, are the opposite of fun for at least one player (but usually both) if the skill difference between players is too large.

  • EmmaGoldman [she/her, comrade/them]
    ·
    12 days ago

    Terrible takes abound. SBMM does make people's experiences better by not having people getting steamrollered by douchebags that just want to own noobs. The reason you're having a bad time is BECAUSE THESE GAMES ARE BAD. They can never be fixed, there is no way to make them good because they have made the wrong decisions at every turn.

    Matches should be short and sweet, if they last longer than 20 minutes you need to throw the entire game out and start from scratch. Teams should be scrambled regularly based on score/skill. You need to have many chances to get a kill, time to kill should be short, and respawn times should be very short. Maps should be relatively small and not too convoluted, with plenty of sight lines and hiding places. Simple controls and no abilities all upgrades should be available to everyone and per-match with no progression trees.

    What I'm saying is that UT2004 is all we ever needed.

  • Esoteir [he/him]
    ·
    12 days ago

    me when im matched against opponents of the same skill level instead of pubstomping new players until they quit the game pronouns

  • SchillMenaker [he/him]
    ·
    12 days ago

    If we had SBMM for posting I wouldn't be able to see most of the replies to this thread because they'd all be bronze.

    • Roonerino [they/them]
      hexagon
      ·
      12 days ago

      I swear I thought I was posting a mildly funny meme that nobody would care about I wasn't trying to start matchmaking discourse. I'm just old and I like to take pot shots at anything newer than 2006.

  • EnsignRedshirt [he/him]
    ·
    12 days ago

    SBMM is fine as an option for 1v1 games, but it's so bad for team games. It actively foments toxicity between players, and it often doesn't even work that well. I remember playing League of Legends and only one in maybe five or ten games was actually good. The rest were ruined by leavers, smurfs, toxicity, or just bad matchups that made the games lopsided. You win as many of those games as you lose, but winning lopsided games gets old.

    It doesn't help that a lot of these games aren't even that much fun to begin with. A good game should be fun whether you win or lose, but a lot of these games are only really enjoyable if you're winning. The play gets overshadowed by the competition and skinner box mechanics, leaving a hollow experience for the vast majority of players.

    • SeekTheDeletion [none/use name]
      ·
      12 days ago

      The rest were ruined by leavers, smurfs, toxicity, or just bad matchups that made the games lopsided

      leavers

      just ban them after a couple offenses

      smurfs

      matchmaking system should be able to detect smurfs (high KDAs, high win rates, other metrics) and boost their hidden ELO very quickly - thus making them no longer smurfs

      toxicity

      just ban them after a couple offenses

      bad matchups

      matchmaking makes this better, not worse. without skill based matchmaking you would have even more lopsided games with even more disproportionate skills

      Seems like the real issue with League is Riot's unwillingness to permaban players and enforce its rules, instead trying to retain the toxic players forever and coddling their behavior with special queues. Part of this is that toxic players pay just as much (if not more) money than other players, and the other part is that it would be expensive to hire enough GMs to actually review all the cases of toxicity in chat. The problem isn't the matchmaking, it's riot being cheap

      • EnsignRedshirt [he/him]
        ·
        12 days ago

        Seems like the real issue with League is Riot's unwillingness to permaban players and enforce its rules

        Agreed. It's possible to solve these problems, but Riot didn't care enough to solve them, or they had an underlying motivation to keep toxic players around. It does seem like a problem that's not unique to Riot, though. I think there are some structural issues in these games that makes it easy for companies to ignore the player experience in favor of just keeping people playing. It's probably similar to all the attention economy websites where they don't care if you're getting value, they only care that you're still on the platform.

      • destroyamerica@lemmygrad.ml
        ·
        12 days ago

        mostly agree, although I also think they need to put resources into making the team queue more popular as well, really weird that no one takes the team queue seriously and only plays solo/duo queue

        • SeekTheDeletion [none/use name]
          ·
          12 days ago

          yep maybe have an improved lobby where people looking to team up as 5 could LFG, get in voice comms and play together for a while. Promote making friends and preparing your party with people you trust.

    • Grebgreb [he/him]
      ·
      12 days ago

      My recent experience with skill based mm in team games has been similarly bad. It feels like it uses a very bad flat score-like system that makes games quickly devolve into extremely lopsided slogs because the system thinks pairing a slightly higher ranked player with some number of slightly lower ranked ones is a good match for several average ones. Practically every game I played would have most of one team's players doing exceptionally poorly with one or two doing exceptionally well, while the other, winning team would consist of mostly everyone doing averagely well.

      There is usually a very small window after updates where it feels like everything gets reset and then it's possible to get some more enjoyable matches before it returns to the norm where you can probably determine who will win within the first few minutes.

      • EnsignRedshirt [he/him]
        ·
        12 days ago

        you can probably determine who will win within the first few minutes.

        This is a big part of the problem with a lot of these games, imo. The matches take too long to resolve, or have too much lead time to get to the part that's actually fun and dynamic. It's easy to criticize, but it's a genuine problem if half of any given match is spent either ramping up or winding down to the natural conclusion, with the other half being the game that everyone actually wants to play.

    • Roonerino [they/them]
      hexagon
      ·
      12 days ago

      Yeah it makes a lot more sense for some types of games than others, RTS games are a good example. Even so, the lobby/custom game browser setup mostly worked fine for Red Alert 2 and Generals and Blizzard RTSes always had that option alongside the ranked modes.

      • EnsignRedshirt [he/him]
        ·
        12 days ago

        Love to spend 40 minutes executing a single round of very convoluted rock paper scissors.

      • HexBeara [none/use name]
        ·
        12 days ago

        Draft is all about metagaming baybee.

        I sometimes play head games and make them choose a hero they thought I was gonna pick but then after getting my teammate to choose their hero, I choose the REAL hero I was gonna use the whole time. Simply the biggest brain. I know smuglord

      • destroyamerica@lemmygrad.ml
        ·
        12 days ago

        this is only true at the very highest of levels and with very certain matchups (at least for league as that's the one I've played), most players are like me and get bored playing the same champ over and over and so they will pick random champs they're not good with, and even when they try to counterpick they don't know the champ they're playing well enough for it to be an actual counter if the other person plays the champ alot. Jayce was the only character I ever actually could main without getting bored, and I could beat every single one of his counter picks other than malphite (his only actual unplayable matchup that I permabanned), because they didn't actually know how to play the counter-pick and weren't comfortable with it, and so I could beat them, even though I was trash at jayce.

        • Beetle_O_Rourke [she/her, comrade/them]
          ·
          12 days ago

          I was more talking about generalities like picking lategame powerspikes into a push lineup, or similarly drafting single target control exclusively against a mobile core and a save support.

          • destroyamerica@lemmygrad.ml
            ·
            12 days ago

            which MOBA is this? league doesn't use these exact terms but I kind of get the gist, but even in league I used to win with terribly constructed team comps all the time because everyone was on a comfort pick and the other team wasn't

              • destroyamerica@lemmygrad.ml
                ·
                12 days ago

                ok yeah I tried playing it a couple of times and I was so hopelessly lost, does individual skill with piloting a champ (or whatever they're called in dota) matter less in dota than in league?

                • Beetle_O_Rourke [she/her, comrade/them]
                  ·
                  12 days ago

                  I haven't played nor watched league enough to make an informed comparison.

                  The biggest difference design wise are

                  -variable turn rates making kiting harder, which opens up the design space for melee adcs without a dash -denying giving reduced xp, which makes lanes with large skill gaps absolute blowouts -most abilities are smartshot, which de-emphasizes mechanical skill in favor of macro knowledge on when to push your buttons -woods does not spawn for the first minute, meaning that dedicated jungle isn't a thing.

                  The entire roster is free without any grinding, which is what made me get into it over league ten years ago.

                  Here is a guide for making the LOL>DOTA switch written by the most popular third party stats site:

                  If you understand csing, and the general concepts of vision and timings, you are over the majority of the hard part, and will likely calibrate at a higher rank than me.

    • destroyamerica@lemmygrad.ml
      ·
      edit-2
      12 days ago

      just bad matchups that made the games lopsided

      this is just a problem with league or any other game that has win more mechanics, by winning the early game it makes the mid and late game easier, putting the winning team in the drivers seat in terms of agency. Of course riot has put in ways to mitigate this, like bounties and some champs being better at different points in the game than others, but there's a limit on what they can even do to fix it because it also feels horrible to dominate your opponent for half the game, make one mistake and then the game is on even footing or you're now even behind, it's just an inherent flaw to games like this. Counterstrike for example is technically never over, there's a slight win-more mechanic in terms of the economy but ultimately you can come back from 12-0 to tie and win the game at a rate that league could never hope to match

    • EelBolshevikism [none/use name]
      ·
      edit-2
      11 days ago

      You're blaming things on SBMM that it is designed to fix and does so pretty effectively compared to not having it

  • callouscomic@lemm.ee
    ·
    12 days ago

    I'll just continue never playing online games.

    You know how some popular games have a solo campaign mode? Yeah they really do. It's shocking I know. I'm the kind of person who plays ONLY that and skips the online part.

  • Gorb [they/them]
    ·
    edit-2
    12 days ago

    I remember when online games were fun... Yeah... No sbmm... No people... Just superior offline bot matches.

    I don't like playing with people I want bot functionality to return. I got so much fun out of quake, unreal tournament, counter strike and battlefield without ever logging in to online play. I could mod the shit out of the games and still have bots work and even use the mods properly so people were never needed.

    In this scenario i can configure the experience for maximum enjoyment ans the worst emotion I'll ever feel is slightly bored. Ooh forgotten hope 2, you were so good.

    As for sbmm i don't really feel that strongly about it but what i do care about is hackers ruining everything and unpunished toxic behaviour. In the world of matchmaking you need to rely on the company to handle the problem (they dont) so the only real way to combat hackers and potentially also toxicity is the good ol tried and tested method of community run servers.

    • UlyssesT [he/him]
      ·
      12 days ago

      I don't like playing with people I want bot functionality to return. I got so much fun out of quake, unreal tournament, counter strike and battlefield without ever logging in to online play. I could mod the shit out of the games and still have bots work and even use the mods properly so people were never needed.

      I admit I do enjoy games that had built-in bot options if I didn't want to hear a nazi manifesto from some heated-gamer-moment on lobby chat.

      • HexBeara [none/use name]
        ·
        12 days ago

        Speaking of Nazis. Used to play killzone for PS2, would put 7 enemy (helghast, hamfisted Nazi analogs) bots, and only 20 lives. So I had to run around and find an unlucky bot, alert the rest, prepare for them to locate me, pew pew some more, repeat. Would use the shotgun and the sniper and the m16 looking gun with the under barrel grenade launcher. Got good at going 7:1. Pretty sure it's the strat I unintentionally used during bops2. S12, fast mag, anti uav perk, reptile, scavenger, tactician(I think?), fog grenades. Premise was to only let the enemy know roughly where I was and they couldn't locate me unless I gave away position by using smoke or shooting. I could flush out campers and draw nearby enemies into my perma smoke to get a kill streak ez.

        I think most of em were Nazis too, happy I could be one of the ones to get them to rage quit. Either way funny that more things change the more they stay the same :p.

  • AssortedBiscuits [they/them]
    ·
    12 days ago

    l*ague on hexbear dot net

    mfw the majority of hexbear dot net needs to be shoved into a gulag and reeducated through repeatedly playing kinetic novels and walking sims until they forget what l*ague is