The rest were ruined by leavers, smurfs, toxicity, or just bad matchups that made the games lopsided
leavers
just ban them after a couple offenses
smurfs
matchmaking system should be able to detect smurfs (high KDAs, high win rates, other metrics) and boost their hidden ELO very quickly - thus making them no longer smurfs
toxicity
just ban them after a couple offenses
bad matchups
matchmaking makes this better, not worse. without skill based matchmaking you would have even more lopsided games with even more disproportionate skills
Seems like the real issue with League is Riot's unwillingness to permaban players and enforce its rules, instead trying to retain the toxic players forever and coddling their behavior with special queues. Part of this is that toxic players pay just as much (if not more) money than other players, and the other part is that it would be expensive to hire enough GMs to actually review all the cases of toxicity in chat. The problem isn't the matchmaking, it's riot being cheap
Seems like the real issue with League is Riot's unwillingness to permaban players and enforce its rules
Agreed. It's possible to solve these problems, but Riot didn't care enough to solve them, or they had an underlying motivation to keep toxic players around. It does seem like a problem that's not unique to Riot, though. I think there are some structural issues in these games that makes it easy for companies to ignore the player experience in favor of just keeping people playing. It's probably similar to all the attention economy websites where they don't care if you're getting value, they only care that you're still on the platform.
yep maybe have an improved lobby where people looking to team up as 5 could LFG, get in voice comms and play together for a while. Promote making friends and preparing your party with people you trust.
just ban them after a couple offenses
matchmaking system should be able to detect smurfs (high KDAs, high win rates, other metrics) and boost their hidden ELO very quickly - thus making them no longer smurfs
just ban them after a couple offenses
matchmaking makes this better, not worse. without skill based matchmaking you would have even more lopsided games with even more disproportionate skills
Seems like the real issue with League is Riot's unwillingness to permaban players and enforce its rules, instead trying to retain the toxic players forever and coddling their behavior with special queues. Part of this is that toxic players pay just as much (if not more) money than other players, and the other part is that it would be expensive to hire enough GMs to actually review all the cases of toxicity in chat. The problem isn't the matchmaking, it's riot being cheap
Agreed. It's possible to solve these problems, but Riot didn't care enough to solve them, or they had an underlying motivation to keep toxic players around. It does seem like a problem that's not unique to Riot, though. I think there are some structural issues in these games that makes it easy for companies to ignore the player experience in favor of just keeping people playing. It's probably similar to all the attention economy websites where they don't care if you're getting value, they only care that you're still on the platform.
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yep maybe have an improved lobby where people looking to team up as 5 could LFG, get in voice comms and play together for a while. Promote making friends and preparing your party with people you trust.