Quite a good breakdown by Laura Kate Dale of Nintendo's handling of recent games featuring playable women characters from franchises usually headed up by men i.e. recent Peach game and upcoming Legend of Zelda game featuring the titular Zelda.
Featuring such Aonuma bangers as:
If we have Princess Zelda as the main character who fights, then what is Link going to do?
The triforce is made up of Princess Zelda, Ganon and Link. Princess Zelda is obviously female; if we made Link a female, we thought that would mess with the balance of the triforce - that's why we decided not to do it.
We feel like what takes priority is this idea of gameplay. If it turns out that particular gameplay we're trying to bring to fruition would be best served by having Zelda take that role, then it's possible that that could be a direction we could take.
i.e. Zelda has featured exclusively MANLY gameplay up to this point btw
A peculiar case of capitalist realism. Reminds me of the dull, fan pandering hollywood remakes like the recent Avatar live action show, where the people working on it have no idea what makes the original great and just end up reproducing the signifiers of the story ("omg it's that character I know!", "I found the master sword!", "the princess is getting kidnapped!") without the substance to back it up - it's like one huge reference to the previous work.
And then when someone dares to play with investors' blood pressure and rethink the formula a little bit (like BotW) it gets seen as incredibly innovative, because the norm is for the industry to be stagnant asf. Indies stay winning tbh