Permanently Deleted

  • LaGG_3 [he/him, comrade/them]
    ·
    3 months ago

    The triforce is made up of Princess Zelda, Ganon and Link. Princess Zelda is obviously female; if we made Link a female, we thought that would mess with the balance of the triforce - that's why we decided not to do it.

    The Triforce has to be gender balanced, that's why Link is canonically NB

    • sneak100
      hexagon
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      21 days ago

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      • Gay_Tomato [they/them, it/its]
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        3 months ago

        the main story is made up of you remembering a more interesting story from a different time, in which you are standing around in the background for the most part

        Its even more inexcusable in the sequel. Imagine if sonic generations made all of modern sonic's stages cutscenes, then tried to do the above for the second time because "time travel nonsense."

        This coupled with the cowards at Nintendo

        spoiler

        conjuring up a new Ganondorf because finally ending this man would make investors sad or something among other things makes TOK feel narratively pointless. It also makes breath of wild feel pointless retroactively (kinda like the new star wars trilogy without director shuffling to even blame for this mess.)

    • UlyssesT
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      24 days ago

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    • sneak100
      hexagon
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      • UlyssesT
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        • sneak100
          hexagon
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          • UlyssesT
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            • sneak100
              hexagon
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  • BeamBrain [he/him]
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    3 months ago

    If we have Princess Zelda as the main character who fights, then what is Link going to do?

    I never thought I'd utter the sentence "Do what Wand of Gamelon did," but...

    • UlyssesT
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      24 days ago

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      • BeamBrain [he/him]
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        3 months ago

        Remembering the context of this moment and honestly it would own if Zelda brought that kind of energy to the table again

    • sneak100
      hexagon
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      21 days ago

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  • BurgerPunk [he/him, comrade/them]
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    3 months ago

    If we have Princess Zelda as the main character who fights, then what is Link going to do?

    Whenever Link isn't around all the other characters should be asking, "where's Link."

    • UlyssesT
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      24 days ago

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    • sneak100
      hexagon
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      21 days ago

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      • SnowySkyes
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        3 months ago

        Wait, you're not serious, right? Please say you're not serious.

        • sneak100
          hexagon
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          21 days ago

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      • UlyssesT
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    • sneak100
      hexagon
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  • KnilAdlez [none/use name]
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    3 months ago

    If it's such a worry, maybe people wouldn't ask for a Zelda game if Nintendo wasn't nigh ceaselessly shafting their only female protagonist

    • UlyssesT
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      24 days ago

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    • peppersky [he/him, any]
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      3 months ago

      I'm pretty sure they started making Metroid games again like 7 years ago and there's a new one coming out just next year.

      • KnilAdlez [none/use name]
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        3 months ago

        I said nigh. But in the past 14 years we have gotten 1 new game and 1 remake. And the game before that was Other M.

        • peppersky [he/him, any]
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          3 months ago

          You also said ceaselessly. And there was a fantastic remaster last year and there's a new game coming out just next year. Like come on. For a series that before Dread never sold more than three million copies a game Nintendo is treating it nowadays like an A-list franchise. At this point it's complaining for complainings sake.

          • KnilAdlez [none/use name]
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            3 months ago

            Yes, they finally remembered that Metroid exists, and I appreciate it, but almost a decade and a half of completely forgetting about a female protagonist as pressure for exactly that continued to mount. Like, not even in promotional material for the most part. Call me bitter but Metroid games have consistently been one of the best experiences on each console they have been on, and the series was forgotten for years because It wasn't as liked in Japan as it was in America.

            At this point it's complaining for complainings sake.

            What else is the internet for?

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    24 days ago

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    • ashinadash [she/her]
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      3 months ago

      Anyone who's ever tried to make me play Fire Emblem is a war criminal angery

      • UlyssesT
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        24 days ago

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        • ashinadash [she/her]
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          3 months ago

          but the games I played kept straying into royal essentialism shit and a lot of mandatory breeding as gameplay subtext which is just... ech.

          Can't believe how Just Like Me Fr Fr this is powercry-1 I fuckin kinda hate Fire Emblem tbh. Shining Force is way cooler I'm p sure.

        • ashinadash [she/her]
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          3 months ago

          Suddenly so thankful I only played like ten hours of Fates. Apparently I got all I need, might still dip into Sacred Echoes (based) and Thracia.

    • sneak100
      hexagon
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      21 days ago

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      • UlyssesT
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        • sneak100
          hexagon
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  • GalaxyBrain [they/them]
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    3 months ago

    Prior to watching the video comment but as a they/them who had played every Zelda game, used to buy and sell retro games in the early 2010s and really knows the hell out of Nintendo and it's fans, always make link androgynous and pick pronouns at the start. The character was literally designed for the player to project themselves onto hence the super on the nose name. I would add they should make link female for one game before settling on just assigning the pronouns to an androgynous link which barely requires any changes to the standard character model. And in the games link is a child, just give pronoun options, the character is like 8-12, don't be weird about it gamers.

    • sneak100
      hexagon
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      21 days ago

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      • GalaxyBrain [they/them]
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        3 months ago

        Yeah, I remember that from early botw videos and I was kinda hyped to see a female Link

  • UlyssesT
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    24 days ago

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    • Awoo [she/her]
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      3 months ago

      I really kinda get their point about F-Zero though? What new thing would you do with it?

      The prophecy and themes of zelda might rehash every game but the gameplay itself always has a unique gimmick.

      Ocarina - first 3d game

      Majora - timey wimey loop gimmick

      Wind Waker - The best sailing/pirate combat game to have ever been made and you can't deny it.

      Twilight Princess - Transformation

      Skyward Sword - Motion controls (the worst gimmick here and the weakest of all the titles imo)

      Breath of the Wild - Physics based and open world combat

      Tears of the Kingdom - Completely gamebreaking contraptions

      There is a distinct gimmick here that actually warrants "this is a new and definitely different game to play" each time, even if the story beats and prophecy and good vs evil is rehashed each time.

      • UlyssesT
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        24 days ago

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        • Awoo [she/her]
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          3 months ago

          I mean yeah the reason they can always find something for Zelda is definitely the money printer. But F-Zero is more rigidly controlled in terms of "what gameplay can we add?" because it's a racing game and always needs to adhere to being a racing game.

          Ironically I think the best direction to go with F-Zero is actually to NOT make a racing game but instead make a Captain Falcon game that is open world bounty hunter stuff and simply has racing as an element of it. A story arc where he enters the races because it gets him closer to his target who is in charge of the races and only the winners get to meet them.

          People would love a 3d action game with Falcon.

          • UlyssesT
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            24 days ago

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            • LaGG_3 [he/him, comrade/them]
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              3 months ago

              Didn't Rock and Roll Racing have super light management mechanics in the GP mode where you could spend money to improve your car between races?

              • UlyssesT
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                24 days ago

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                • LaGG_3 [he/him, comrade/them]
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                  3 months ago

                  I feel like there's plenty of space for some kind of racing management thing where you send drivers on bounty hunter missions to raise cash for car development. I need to get around to watching the goofy F Zero: Legend of the Falcon anime lol

      • LaGG_3 [he/him, comrade/them]
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        3 months ago

        I really kinda get their point about F-Zero though? What new thing would you do with it?

        The recent F-Zero 99 game was pretty cool vivian-shrug

      • sneak100
        hexagon
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        21 days ago

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  • peppersky [he/him, any]
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    3 months ago

    I'm going to put myself on some thin ice here, but a lot of the representation talk in gaming, including the discussions surrounding The Legend of Zelda seems pretty reductive: I don't know if there is much progress in a world where we simply change the surface-level signs of representation of a game, when the gameplay and the mechanics of interacting with the gameworld stay the exact same from game to game. If the form is seen as unchangeable and we can only have variations in content, gaming is dead as a medium and any changes in representation will fail to matter (although admittedly most artforms are as dead under late-stage capitalism).

    • sneak100
      hexagon
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      21 days ago

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      • peppersky [he/him, any]
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        3 months ago

        The problem is that it comes across like nintendo is only changing things up because girl game, and the mechanics they do change end up feeling sexist asf when viewed in that context

        I really don't know how you'd come to that conclusion if you took into account the trajectory of what Nintendo has done with Zelda recently. The sort of systems-driven and open-ended gameplay of Echoes seems to be much more of a continuation of what they already started with BOTW (especially the 2d prototype they created for that game) and continued exploring with TOTK than something they would have come up with if they started out from the idea of having Zelda as the protagonist and designed the game downwards from there. This is obviously not how Nintendo always operates, and I'd bet money that the Princess Peach game that came out this year actually was the result of some market research telling them they'd need a game to market to girls specifically and that was then designed from that idea downwards, but I really don't think that is how they're conceptualizing Zelda games right now, where the team and their games seems to have been successful enough to be free from such concerns.

        • sneak100
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          21 days ago

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