Hope everyone had a restful weekend. I have been playing lots of Minecraft, as I am currently what laymen call "unemploymed" so I need to pass the time somehow. I have also been playing a little Grim Fandango remastered. Hope everyone has a good week
A certain user here got me to give Halls of Torment a second try, and it turns out I was one run away from unlocking progression that makes the game more interesting. Seems pretty good, beat the first Lord on the second time I got to it, partly because I got lucky and found the amulet but I think my archer build that run was good enough it would have won anyway. I really like that it has tons of different challenges, and doesn't seem to have a huge character-dependent grind, though it does seem like certain abilities are just better on certain characters and drastically worse on everyone else. But it's still early so my impressions could be wrong.
Sadly I haven't had time to play anything else because a guy quit at my work and I drew the short straw and have had to work overtime
I saw you or another poster mention this in the last thread and I bought it because I'm a fan of bullet heaven games. I've beat all the main levels on max Agony and I think I'm the only person on Steam with some of the achievements (261/500) because they say 0.0% of other players have them lol. Played for like 11 hrs.
You're right that certain abilities are better on specific characters, but also that some abilities are just straight up better than others. I think it's called Glacial Storm and it charges up ice as you move and launches them when you stop but on max Agony you basically never want to stop moving so it kind of sucks.
So far, the worst characters for me are the ones with slow movement speed when you start adding modifiers. If you can't run faster then the enemies, they just get on your ass and never leave. Certain fast mini-bosses are just automatic death.
That's a steam bug I think. If you add the rare achievement showcase to your profile it'll probably show up with whatever the real number is.
Another bullet heaven I played had something similar (I want to say it was Holocure but don't remember for sure), and the trick there was to just stop for an instant and then keep moving. I'm guessing this one doesn't work that way?
And yeah I've noticed that most games in the genre place a high value on movement with the notable exception of Vampire Survivors itself, where I feel your offense can scale so high that the movement isn't necessary.