The thieves guild and nightingale quest lines weren’t bad. As far the civil war storyline goes, I once played a mod that I swear must have been either written by a child or written as parody of anti-racism. Because it added dialogue options with Ulfric which were walls of text about how racism is bad and Ulfric basically goes, “huh I’d never considered that” and stops being racist.
Maybe I’m just remembering it nostalgically. It’s been like a decade since I’ve played it. I feel like Skyrim is full of shit like that where they stuff radiant quests in or where the combat was bizarre looking and stilted. But I still enjoyed it at the time.
I'm pretty sure the popularity of the stealth archer play style is specifically because engaging with the projectile physics and OHKOing everything is more fun than actually playing the combat lol.
I also liked the game a lot. For the most part the radiant quests are easy enough to ignore, but the fact that you have to do a bunch of them to finish the theives guild really rubbed me the wrong way. I distinctly remember having to add and drop radiant quests over and over to ensure that the ones I was picking up were in the right counties - it had this annoying "you have to finish X jobs in Y city to unlock the main quest there" thing that was super frustrating.
The thieves guild and nightingale quest lines weren’t bad. As far the civil war storyline goes, I once played a mod that I swear must have been either written by a child or written as parody of anti-racism. Because it added dialogue options with Ulfric which were walls of text about how racism is bad and Ulfric basically goes, “huh I’d never considered that” and stops being racist.
The gameplay sucked ass - you had to do a million generic radiant quests to even finish it lol
Maybe I’m just remembering it nostalgically. It’s been like a decade since I’ve played it. I feel like Skyrim is full of shit like that where they stuff radiant quests in or where the combat was bizarre looking and stilted. But I still enjoyed it at the time.
I'm pretty sure the popularity of the stealth archer play style is specifically because engaging with the projectile physics and OHKOing everything is more fun than actually playing the combat lol.
I also liked the game a lot. For the most part the radiant quests are easy enough to ignore, but the fact that you have to do a bunch of them to finish the theives guild really rubbed me the wrong way. I distinctly remember having to add and drop radiant quests over and over to ensure that the ones I was picking up were in the right counties - it had this annoying "you have to finish X jobs in Y city to unlock the main quest there" thing that was super frustrating.
I think because the radiant quests were generic and meaningless, a lot of people's brains edit them out of the memory and just recall the cool stuff.