Pain upon ZA/UM, Dark Math Games and Longdue! Death to the pretenders, glory to Summer Eternal! Long live Tuulik! 🫡🫡🫡🫡

  • darkmode [comrade/them]
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    edit-2
    1 month ago

    I understand that making a game requires a team of talented people & all that. But generally I feel like the most impactful narratives come from games where there is a singular passionate artist steering the whole thing. Some games like that are almost entirely a one man show like Undertale for example. Dark souls you only ever hear Miyazaki's name really. I don't really have overwhelming evidence off hand for my theory here it's just kinda a vibe. I'm sure one could whip up examples of splintering artists surpassing the previous project as counter examples

    • Esoteir [he/him]
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      1 month ago

      dark souls was written by a team of people, and the counter example exists within the same franchise: dark souls 2 had the best narrative and miyazaki had barely anything to do with it shrug-outta-hecks

      • ShinkanTrain@lemmy.ml
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        edit-2
        1 month ago

        I have an easy way to find out who's the From Software writing talent:

        Who wrote for the Elden Ring DLC? The good writer is whoever isn't that person.

        • Esoteir [he/him]
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          1 month ago

          as far as i can tell it was miyazaki, he at least publicly took credit for writing elden ring, and the DLC doesn't have any new writing credits

      • darkmode [comrade/them]
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        1 month ago

        i’ve been owned i probably have the most hours out of the dark soulses in ds2 bc of sotfs

        • Esoteir [he/him]
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          1 month ago

          high key same, i fucked around in multiplayer so much on ds2 and sotfs launch, bellgang and the near unlimited respecs was so much fun