Love having all my party members twiddling their thumbs defending and healing while one guy fails his steal rolls 10 times in a row
I extra love it if the steal move deals damage so you have to also worry about the target dying from too many failed attempts
I double extra love it when it's a boss battle when on top of everything else the story momentum just grinds to a halt while you fuck with a stupid RNG for 5 minutes
I felt like it was put in to force players to buy the $15-20 game guide.
WTF was Square thinking putting a chest super early in Final Fantasy XII that shuts off a really sweet drop later on, and it's completely randomly placed, no warning. You just have to remember to skip this one chest. The whole series is riddled with random BS like this... even the original Mario RPG had a missable chest if you forget to jump on a Koopa head in one spot... and it's a place you visit multiple times. Bad design imo