This whole thing is genuinely such an obvious sign of game dev and game tech having gone completely awry somewhere in the last twenty years.
Final Fantasy VII came out less than three years after Final Fantasy VI and that's with them going from 2D to 3D and from Super Nintendo to Playstation. There is no reason whatsoever for these remakes to take like a decade to develop.
Also look at the incoming Suikoden 1 and 2 remaster. I'm oscillating between excitement because Suikoden is hands down my favourite jrpg series ever and bleeding eyes because the FUCKING PIXELS DEY HUEG
They're remaking Suikoden 2?! I've never played the first one but I've been wanting to finish the second one forever. I played it as a kid up to the last boss. I couldn't find it again and when trying to locate it in college, it was basically impossible or expensive. I loved that game. This is great news for me.
First one was great too. Imo from best to worst 2 -> 1 -> 5 -> 4 -> 3. I really hated third one because despite having great potential they made 4 main characters and game had painfully unfocused story.
About the remaster look it up on steam, it's painful, the sharp remade backgrounds but the characters had the same pixels from PS1, overall the game looked great back then but the remake graphic is grotesque. And other remasters of old jrpg do the same thing, i wonder it is so fucking hard to give some more pixels to characters?
The games seem to be well-received, but I don't get the appeal. 4 years between games in a fully-planned trilogy feels indulgent. I assume Square-Enix is using these games as tentpoles to stretch out the franchise as much as they can so they can sell mobile games and merch and other nonsense.
It wasnt even needed, they just stretched out each segments into oblivion, like when the intense "oh shit" the plate is falling turns into a 3 hour walking/fight/quest segement,
In the remake's defense, those guys were in the original too. Hojo created them as proto Sephiroth clones or Jenova experiments or something. Sephiroth can control them like he can manipulate Cloud because they're spiritually linked. Or something.
No. The remake is broken into 3 parts. This is the 2nd part.
Probably the worst dev cycle ever witnessed in the gaming industry.
This whole thing is genuinely such an obvious sign of game dev and game tech having gone completely awry somewhere in the last twenty years.
Final Fantasy VII came out less than three years after Final Fantasy VI and that's with them going from 2D to 3D and from Super Nintendo to Playstation. There is no reason whatsoever for these remakes to take like a decade to develop.
Also look at the incoming Suikoden 1 and 2 remaster. I'm oscillating between excitement because Suikoden is hands down my favourite jrpg series ever and bleeding eyes because the FUCKING PIXELS DEY HUEG
They're remaking Suikoden 2?! I've never played the first one but I've been wanting to finish the second one forever. I played it as a kid up to the last boss. I couldn't find it again and when trying to locate it in college, it was basically impossible or expensive. I loved that game. This is great news for me.
Or I guess I could probably find an emulator lol.
First one was great too. Imo from best to worst 2 -> 1 -> 5 -> 4 -> 3. I really hated third one because despite having great potential they made 4 main characters and game had painfully unfocused story.
About the remaster look it up on steam, it's painful, the sharp remade backgrounds but the characters had the same pixels from PS1, overall the game looked great back then but the remake graphic is grotesque. And other remasters of old jrpg do the same thing, i wonder it is so fucking hard to give some more pixels to characters?
Well that's disappointing lol
The games seem to be well-received, but I don't get the appeal. 4 years between games in a fully-planned trilogy feels indulgent. I assume Square-Enix is using these games as tentpoles to stretch out the franchise as much as they can so they can sell mobile games and merch and other nonsense.
Well they sold off all their IP so FF and Gex is all they got left. Looking forward to my 3 part remake of gex enter the gecko
I'd say FF XV's production was a lot worse. This is bad, but Nomura's sequels take forever.
Nah, waiting forever for game is bad but waiting forever for each slice of the game and paying 3 times is worse.
It wasnt even needed, they just stretched out each segments into oblivion, like when the intense "oh shit" the plate is falling turns into a 3 hour walking/fight/quest segement,
Ah typical modern action game trick.
The inflation of that remake is astronomical. Along with the whole "meta" ghosts they made into the actual plot.
In the remake's defense, those guys were in the original too. Hojo created them as proto Sephiroth clones or Jenova experiments or something. Sephiroth can control them like he can manipulate Cloud because they're spiritually linked. Or something.