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    • Vncredleader
      ·
      4 years ago

      A LOT of stuff involving the civil war and postgame was cut. Much of your criticism seems to be about moments or choices that didn't exist, but should have. Which is fair and does fall upon the final product, however it was not for lack of trying or interest that much of it was cut or unfulfilling. And the idea of being able to just push out the extremes of both factions feels to easy. You are stuck with incredible powers, but none the less being a single person, in a medieval civil war. It's like being placed in the hundred years war and expecting them to let you get rid of the most obsessive French and English warmongers. No you are gonna have to choose, if nothing else for the sake of beating Alduin. The flaws of both sides cannot be dealt with because they are to fundamental and to entrenched in the fervor of civil war by the time the game starts.

        • Vncredleader
          ·
          4 years ago

          Except its not just a matter of might. The Dragonborn has to deal with Dragonborn stuff, and needs the help of an established power. A political and social conflict is not going to just be resolved like that. We saw how much they needed allies in the story, to the point of having to pull of a truce in the civil war itself.

            • Vncredleader
              ·
              4 years ago

              And every other threat? The Thalmor? If the dragonborn is going to be the big damn hero, they need to have a coherent government existing around them, but are not exactly gonna form a new kingdom or organize a new form of governance.

              And I am saying this as someone who would much rather play a Dragonborn who supports the Forsworn. I think the conflict not wrapping up neatly is fine, both endings leave you with cases of "yeah these guys are bastards to", and there doesn't have to be a resolution to that. You have all this martial strength, but that does not equate to political power