Not necessarily always nostalgia, but definitely chasing the newest trends, be that in popular art styles(every indie game needs to be a pixel art) or oversaturation of a genre e.g roguelikes. Specialy roguelikes for me is so often just blatant "let me add RNG and a tedious repetitive progression system to pad out my totaly orginal and not at all procedural/filler content".
Roguelikes are one of the few games that get a pass for procedural generation. Some do it really bad, but when the player has to select randomized rewards and doesn't know what's ahead, it becomes very rewarding to put together a novel strategy.
Retro pixel art is awful though. Pixel art was never meant to be viewed on a LCD monitor.
Not necessarily always nostalgia, but definitely chasing the newest trends, be that in popular art styles(every indie game needs to be a pixel art) or oversaturation of a genre e.g roguelikes. Specialy roguelikes for me is so often just blatant "let me add RNG and a tedious repetitive progression system to pad out my totaly orginal and not at all procedural/filler content".
Roguelikes are one of the few games that get a pass for procedural generation. Some do it really bad, but when the player has to select randomized rewards and doesn't know what's ahead, it becomes very rewarding to put together a novel strategy.
Retro pixel art is awful though. Pixel art was never meant to be viewed on a LCD monitor.
Check out "Chef RPG" pixel art game and the dev vlog on YouTube, its really beautiful!