If it was done as a worker's co-op it should be possible to use the idea to avoid the worst apsects of capitalist immmiseration through group cost savings. Living with a group of politically like minded people seems attractive. Allowing comrades you live with to hold you accountable for your organizing, lifestyle and productivity would probably be a positive thing for everyone here tbh. Am guilty. A lot more theory would be read in general lol.

I mean, it's probably better suited to single people that would be willing to relocate, but it seems surprising that it's not a bigger thing, especially with the cost of accomodation.

Got this fantasy of a derelict office block at the end of a cycle path, say 40mins cycle from a city to get the cheaper real estate, converted for communal living.

  • Wojackhorseman2 [he/him]
    ·
    edit-2
    3 years ago

    There’s an indie game somewhat kinda like that where you have to manage a boat with resources and build machines and stuff and you stop off at various islands to gather resources but I can’t for the life of me find it through all the other similar sailing indies lol

    Edit: it’s called flotsam, you use resources to be a sort of house boat network that can be moved around and you hop off on islands. I saw a streamer play It once but It has mixed reviews on steam rn.

    • eduardog3000 [he/him]
      ·
      3 years ago

      Hmm, looks along the right lines, but not quite and not amazing execution. I know it's not easy though.

      Really I think there should be whole "traveling colony builder" subgenre. A train one would be cool af.

      • Wojackhorseman2 [he/him]
        ·
        3 years ago

        Yeah the execution def leads something to be desired but your comment just made me think of it.

        Honestly I’d love a commie indie game that had a non-settler/colonialist perspective on community management. I thought about making a stardew valley but communist game but I don’t have the time or skills lol