ngl ragdoll physics are only really fun when they're janky as shit, bouncing way further than they should or clipping into geometry and thrashing around
without that they're not that noticeable and perhaps even a downgrade from good animation work
What do you mean? I struggle to think of a recent game that doesn't have ragdoll physics if at least somewhat appropiate (i.e. it's not a 2D-Plattformer or something)
Ragdoll physics have kinda fallen by the wayside but they're so much fun
I feel like gibs aren't really a thing anymore. Are gibs still a thing?
they are but mostly if youre playing a retro style shooter. (dusk, nightmare reaper, etc)
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Never liked ragdoll something about it was always off to me. Though it is funny to see Niko Bellic flying through a windshield.
ngl ragdoll physics are only really fun when they're janky as shit, bouncing way further than they should or clipping into geometry and thrashing around
without that they're not that noticeable and perhaps even a downgrade from good animation work
What do you mean? I struggle to think of a recent game that doesn't have ragdoll physics if at least somewhat appropiate (i.e. it's not a 2D-Plattformer or something)