7bicycles [he/him]

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Joined 3 years ago
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Cake day: February 8th, 2022

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  • 7bicycles [he/him]togamesenvironmental storytelling
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    15 hours ago

    great enviromental storytelling is when you can figure out someone was strangled to death and the strangler also died of a random heart attack at that exact moment how wacky




  • 7bicycles [he/him]togamesenvironmental storytelling
    ·
    15 hours ago

    STALKER and FO3 both suck major ass at conventional storytelling, albeit for different reasons, you'll find no objectives that Planescape or Systemshock or an indie game blow them out of the water, albeit indie games pre 2007 is a pretty small category on account of you needed a publisher to send those DVD arounds, you just got like a lot more weirdo A or AA games instead of the AAA++S-Rank shit only you get today.

    Enviromental storytelling though I've still not seen STALKER beaten, albeit I fell off the wagon per gaming a while ago. Mind giving some examples here?

    I also think STALKER and FO3 would've been popular in similar circles back then, STALKER was called oblivion with guns before FO3 came out


  • 7bicycles [he/him]togamesenvironmental storytelling
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    15 hours ago

    (it may have been sort of technically true at a very early stage when the game didn't really have much of a story or missions, but it's definitely not true for the finished product, which does have a more conventional narrative running through the game that you as the player are the driving force of)

    They can't finish the game but unpatched STALKER SoC absolutely allowed mission critical NPCs to die or objectives to just resolve themselves by random mutant spawns or whatever, which is why all the important NPCs all have PDAs with the shit you need. I still feel like this gets pretty close.


  • 7bicycles [he/him]togamesenvironmental storytelling
    ·
    15 hours ago

    Shadow of Chernobyl predates even Demon's Souls by 2 years which is why one of the hills I'm dying on is that the genre should be called the stalkerlike instead of the soulslike because the important, all combining factor is the game basically treats you as an NPC as per power and such, you only have your wits to excel


  • 7bicycles [he/him]togamesenvironmental storytelling
    ·
    16 hours ago

    Disagreeing here, the original STALKER came out a year before and it had way better enviromental storytelling because it didn't rely to much on wackiness like FO3 and even with the A-Live system gimped to no end you could come across entirely diegetic, non planned enviromental storytelling where you could feasibly backtrack what happened.

    Like a line of dead pseudodogs coming up to an electro-anomaly with a dead stalker in it and in the distance you could still see one or two of them limping about






  • I feel like just saying this carries the chance of Donald Trump personally reading it and doing it if only to use it in some speech like "the losers in Ukraine, they say they can't do it without our money, can't do it folks. They say I can't cut their money but I'm cutting it, I'm cutting the money to the [hard T] Ukraine, they can't do it without us so I say they can't do it folks."



  • (note that the actual principles involved in them are used in real things, but mostly for accelerating things along rail systems, not as guns or cannons)

    de-conceptualization [Legendary - Success]: Schwerer Gustav, but you don't shoot from it, you shoot it.