Permanently Deleted

  • NoisyOwl [he/him]
    ·
    1 year ago

    Level builders/editors

    They're a lot harder to make with modern / 3D games.

    But they also seem to boost a game's long-term audience by a lot, so it's weird they're not more common.

    ...I should make something that needs a level editor instead of always doing procedural stuff.

    • MaoTheLawn [any, any]
      ·
      1 year ago

      I'm no expert - what makes them harder with 3D?

      From a layman's perspective isn't it just giving your users access to a bunch of assets - I suppose streamlining the creating process to be user friendly is the difficulty. I can make a custom Far Cry map no problem, but GMOD or Skyrim I was at a total loss with their creation software.

      FarCry does a pretty good job. I don't mind if it's all a bit janky and you have to find creative workarounds to problems. GTA V seemed to also have a lot of good custom maps.

      • NephewAlphaBravo [he/him]
        ·
        1 year ago

        That's pretty much it, it's a push-pull between streamlining for sane folks and raw power/control for insane folks. Also the first one takes extra dev time since devs are insane by definition and so are already using the raw tools.