Maybe it's about a system, a specific mechanic, lore, builds, types of players, ttrpg-adjacent products - whatever they are, share them.
Maybe it's about a system, a specific mechanic, lore, builds, types of players, ttrpg-adjacent products - whatever they are, share them.
Combat is not fun. It’s fun in that it creates character constraints and theory crafting and can be a proxy for puzzle solving, but combat actually sucks and is boring and takes forever.
Do you have a particular system in mind, or is it a general thing? I'm really into small scale turn based tactics games, so I can really get into the combat of stuff like PF2 and Lancer, but not so much other systems.
I “love” the combat system in PF2, but I still don’t like actually sitting down and playing it. I could make characters and craft all day, but damn do I hate sitting down for an hour passing turns back and forth. Maybe everyone I play with just has terrible analysis paralysis when it comes to combat…
I feel like I've planned my turn by the time it gets to me, and so for me it's just "move, roll dice, apply damage, next player", but some people don't start planning until it's their turn and don't learn the rules so take a long time to explore all their options. I realise that a lot of rules can be hard for a lot of people to learn especially after a long work day.