Maybe it's about a system, a specific mechanic, lore, builds, types of players, ttrpg-adjacent products - whatever they are, share them.
Maybe it's about a system, a specific mechanic, lore, builds, types of players, ttrpg-adjacent products - whatever they are, share them.
The primary reason you are there is to have mutually positive social interactions. Everything else is subordinate to that purpose. Oh, it's something your character would do? It's necessary for the plot? Someone is excluded from several sessions in a row because you split the party? The rules say this? Yeah, ok, but how can we make it work so that everyone is generally excited to show up for the next session and no one is crying in the next room because someone else stole their imaginary hat.
It was so funny the first session I ever ran bc we kept doing scenes with like half the party and I was so paranoid someone was gonna feel left out and leave (I have mental health) and so I kept being like "hey you can come into this scene whenever you would like" and my player was just like 'nah I'm having fun listening to them roleplay' which is just incredibly based
Best take on this thread. The whole point of any TTRPG is to have fun doing collaborative story telling with friends. It's not a competition, and it's not a way for you specifically to do an edgy character study. There are other outlets for both those desires.
I think the guiding principle should be that fun and roleplaying shouldn't be at odds with one another. If someone is playing a character whose only purpose is to do things that ruin everyone else's fun, other players (particularly the GM) should take them aside and tell them to make a new character.