We could even do reasonable digital approximations of the effects of real ink and paint, but the move to digital changes the material incentives at the corporate level and that would be seen as a waste of time, despite the fact that digital production of recreations of cell based animation would still probably take less time to produce.
To say nothing of the incredible work done at the threshold, cell animation enhanced with digital methods for the outrageously tricky bits, but I digress. Like you pointed out, management will always try to draw blood from a stone.
Paranorman from Laika did some similar work. They could design and 3D print maquettes for more cartoony bits like weird wipes and multiples used in between key poses.
We could even do reasonable digital approximations of the effects of real ink and paint, but the move to digital changes the material incentives at the corporate level and that would be seen as a waste of time, despite the fact that digital production of recreations of cell based animation would still probably take less time to produce.
To say nothing of the incredible work done at the threshold, cell animation enhanced with digital methods for the outrageously tricky bits, but I digress. Like you pointed out, management will always try to draw blood from a stone.
I'm still impressed by how studio behind Wolfwalkers animated the scenes in 3D, printed the renders out and painted over them by hand
I found a YouTube link in your comment. Here are links to the same video on alternative frontends that protect your privacy:
Thankies
Paranorman from Laika did some similar work. They could design and 3D print maquettes for more cartoony bits like weird wipes and multiples used in between key poses.