“Hybrid is Vulcan Software’s first game to be entirely developed using their MOTHER3D engine, and will benefit from an impressive array of engine features, which include advanced physics, complex A.I. and fully interactive environments. […] There will be countless ways to kill, evade or fool the enemy characters, who will eventually possess A.I. systems that allow them to use the interactivity of their environments to their own advantage.
. . .
“Hybrid presents us with an opportunity to truly interact with our environment, and as a logical progression, introduce NPC’s that have the same abilities to interact with their environment as the player. Well it’s only fair, and along with that, makes for more challenging game-play if your adversary is well able to change the dynamics of a location, i.e. by turning off lights, opening and closing doors, moving objects around to create obstacles in your path, and then proceeding to hide behind or inside them. In other words we’ve upped the ante on the freedom endowed on the player, and mirrored this in the capabilities of the NPC’s. “
“There will be opportunities for the player to modify weaponry to create more powerful versions, enhanced for specific uses, and there will be several weapons that can be set up in suitable locations and then operated remotely. The most powerful weapons will incorporate alien technology and will be available to the player as the game progresses. Examples of two such weapons are the DNA reversal gun and the force-field implosion gun.
. . .
“The AI system is one of Hybrid’s key features, as it’s an area we felt is still open to exploitation within the FPS genre. To that end, the challenges have not been great, there are few examples of awesome AI for us to aspire to, and as a result, we’re having a ball creating characters with skill sets, behavior patterns and even their own unique psychology.
Our enemy NPCs will not allow you to just shoot them; they will evade your fire, they will hide, or they will pack hunt if necessary – anything to push the odds in their favor. If a weapon is lying on the floor between you and an enemy NPC, don’t expect it to act like it isn’t really there; they are more likely to kick it out of your reach, or pick it up and use it against you.”
“There will be a lot of friendly NPCs in Hybrid, and presented in a variety of circumstances. In some situations, you’ll be faced with the responsibility of their welfare, especially those that are still alive within the mining facility. There will be options to aid in the rescue of some of the friendly NPCs, although it may be just kinder to put some of them out of their misery.
The importance of many of the NPCs however, is found in the psychological aspect of their presence within the aliens’ hybridization laboratories. You will see them in many disturbing scenarios, there will be a degree of nudity, and some scenes will be verging on grotesque. This is designed to psychologically disarm the player, adding new dimensions of fear to the overall experience.”
Sounds cool as hell. I miss when RPGs and games aspired to be more like this, even if most of this was marketing guff.
This sounds a lot like the F.E.A.R enemy AI.