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  • Deadend [he/him]
    ·
    4 years ago

    How many fixes and patches have they made since February?

      • Deadend [he/him]
        ·
        4 years ago

        Looks like 1-2 a month on a regular cycle, not too bad for the size of the dev team who don't want to go burnout.

      • Deadend [he/him]
        ·
        4 years ago

        Minor bugs can be hard to fix, especially with a weird code-base. Also assume they are planning on how to scope up their game, and uh maybe not go insane from pressure of people screaming "LAZY DEVS!"

          • Deadend [he/him]
            ·
            4 years ago

            Stop having a consumer mindset. I’d have have quit as soon as I got the first few million, well if Not for fear of Gamers killing me.

            Making games with just a few people is hard and they have a reality changing success and have no idea how to deal.

            Think about winning the lottery kinds of money.

              • Deadend [he/him]
                ·
                4 years ago

                When you end up with a huge pile of cash, it makes you wonder what you are doing with your life and maybe re-prioritize how much time you should spend working, as working to get a game out the door so maybe you can make money is very different than “the game is a hit and I’m basically set for life”.

                I sure as fuck wouldn’t be working hard every day. Also finding out there are a huge number of bugs you couldn’t know about, moving up tax brackets.

                But I get it, you just want to be mad at lazy game devs.