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never buy a game if it isnt worth it to u right then and there at the development stage its currently at
:shrug-outta-hecks:
Most gamers are wretchedly entitled.
The devs can only do ONE of three things right now.
- Hire staff: Put development on hold and build a corporation from the ground up.
- Fix bugs: Millions of people means bugs were found very quickly.
- Add content: Finish roadmap as fast as possible, cash out and disappear.
Devs chose: Fix bugs, add content at reduced rate. Buy horse to cope with life-changing change in circumstances. That to me is the option that a good person is most likely to take.
@PootrKrobuttkinany The gap in your understanding is so vast, but it can barely contain your grotesquely engorged ego. What I mean is: Chill please and ask yourself what you'd do.
You can't reason with someone in the middle of their heated gamer moment.
Nicer version of what I was trying to get across, but the Gamer energy is strong.
Ah yes sorry we forgot your heated gamer rant was uniquely special and correct. not like those simps on reddit
Why are you complaining about it here?
Did you really think this was the place where anyone was going to agree with you?
I thought they were also making Satisfactory along with other things.
Coffee Stain isn't Bethesda, but it's not a tiny 1-person shop either. I know that the margins in A/AA-grade development are small but you'd think they have some resources to bring to bear.
EDIT: Apparently they're the publisher, and they are helping out with what they have even though they don't have to provide dev resources. So I retract my critique.
You’d think $120,000,000 dollaroonis would facilitate more development, not less
Expanding a team of programmers can often make the whole project more complex. Especially if they didn't plan on expanding rapidly
Software development isn't that straight forward mate.
It's not like moving, where the more people you have the faster you can get it done.
It's more like moving and someone picks up a lamp in the living room and half the stuff in the truck somehow winds up back in the house for no reason.
Expanding a team of programmers can often make the whole project more complex.
If you want to do it right, you have to make sure all the developers you do add to the team are on the same page. It takes time.
I hope they stop development and spend 100% of their time and money on the horse.
You aren't entitled to demand how game developers' spend their free time. Or their time working.
Looks like 1-2 a month on a regular cycle, not too bad for the size of the dev team who don't want to go burnout.
Minor bugs can be hard to fix, especially with a weird code-base. Also assume they are planning on how to scope up their game, and uh maybe not go insane from pressure of people screaming "LAZY DEVS!"
Stop having a consumer mindset. I’d have have quit as soon as I got the first few million, well if Not for fear of Gamers killing me.
Making games with just a few people is hard and they have a reality changing success and have no idea how to deal.
Think about winning the lottery kinds of money.
When you end up with a huge pile of cash, it makes you wonder what you are doing with your life and maybe re-prioritize how much time you should spend working, as working to get a game out the door so maybe you can make money is very different than “the game is a hit and I’m basically set for life”.
I sure as fuck wouldn’t be working hard every day. Also finding out there are a huge number of bugs you couldn’t know about, moving up tax brackets.
But I get it, you just want to be mad at lazy game devs.