Hello comrades I come to you to ask:

What is enjoyable about exploration or social type encounters in TTRPG games you have played?

Do you think there should be more mechanics or less mechanics for how a player engages in the game in those types of encounters?

What is annoying, frustrating, or boring about social or exploration type encounters?

Should there be a mechanical limit (ends after 5 rounds) or should treasure but not xp be gated on a round target (ex: if you complete the encounter in 3 rounds you get treasure, but not if you complete it in 2 or 4+ rounds)?

Thank you.

    • quartz242 [she/her]
      hexagon
      ·
      3 years ago

      Yes thank you, I intend on bringing that into this. I also am seeking a way for everyone to have a means by which to contribute in addition to having a spotlight for the player that built their character to shine in those types of situations.