Hello comrades I come to you to ask:
What is enjoyable about exploration or social type encounters in TTRPG games you have played?
Do you think there should be more mechanics or less mechanics for how a player engages in the game in those types of encounters?
What is annoying, frustrating, or boring about social or exploration type encounters?
Should there be a mechanical limit (ends after 5 rounds) or should treasure but not xp be gated on a round target (ex: if you complete the encounter in 3 rounds you get treasure, but not if you complete it in 2 or 4+ rounds)?
Thank you.
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Yes thank you, I intend on bringing that into this. I also am seeking a way for everyone to have a means by which to contribute in addition to having a spotlight for the player that built their character to shine in those types of situations.