Hello comrades I come to you to ask:
What is enjoyable about exploration or social type encounters in TTRPG games you have played?
Do you think there should be more mechanics or less mechanics for how a player engages in the game in those types of encounters?
What is annoying, frustrating, or boring about social or exploration type encounters?
Should there be a mechanical limit (ends after 5 rounds) or should treasure but not xp be gated on a round target (ex: if you complete the encounter in 3 rounds you get treasure, but not if you complete it in 2 or 4+ rounds)?
Thank you.
Thank you for your response, I guess I should clarify that I mean running the actual exploration or social encounter itself rather than how it is layed out in a campaign. What I mean by this is the process by which each PC interacts with the other NPCs and the Environment in a granular way in the context of exploring the world that you've designed as a GM.
An example would be the party navigating a cavern, so determining how each PC interacts during this scene, what order they act, how their actions impact the world around them in a specific, granular way. I hope that makes sense, and I am thankful for your reply.