Runs on a version of linux (SteamOS), which is fucking cool. You can also install other game stores and run normal programs on it.
Here are some tech specs:
- CPU: Zen 2 4c/8t, 2.4-3.5GHz (up to 448 GFlops FP32)
- GPU: 8 RDNA 2 CUs, 1.0-1.6GHz (up to 1.6 TFlops FP32)
- 16 GB LPDDR5 RAM (5500 MT/s)
- 1280 x 800px (16:10 aspect ratio)
- 7" optically bonded LCD
- Bluetooth 5.0 (support for controllers, accessories and audio)
- Wi-FiDual-band Wi-Fi radio, 2.4GHz and 5GHz, 2 x 2 MIMO, IEEE 802.11a/b/g/n/ac
- MicroSD slot to add more storage
Is this any good? Looks better than the switch, but idk.
Sources:
- Valve preorder site: https://www.steamdeck.com/en/
- Polygon: https://www.polygon.com/22578782/steam-deck-handheld-valve-release-date-price
I have a Steam Controller. Another piece of hardware they basically gave up on after spending so much work on it. I guess that work sort of went into this though. It probably uses the Steam Controller API as well for games that support it.
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I fucking love my Steam Controller, I use it for just about every game that makes sense to use it for, and a fair few where it doesn't because the inputs are so customizable you can turn it into a better-than-KB+M option with a little bit of experimentation. It's criminal that they dropped support for it.
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Bad choice of words, they just stopped making them they didn't get rid of the software or anything.
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The main problem with it is it's locked into Steam. I don't usually have Steam running at startup on my computer and have games from other storefronts. You have to use that one Linux program compiled with mingw or whatever to make it work without Steam, and that was created through reverse engineering.
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Yeah there are pre-compiled binaries at https://github.com/kozec/sc-controller/releases
Actually, it might not even use mingw or anything like that on Windows. It works decently well.
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Oh there might be something better for Linux. Not for Windows though :(
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