I think that you might be right about verified hardware, if this hack catches on I wouldn’t be shocked if the publishers respond by having next gen FPS titles reject generic controllers and require expensive verified TM hardware
The worst part is that I sat thinking about this and played out the resulting arms race in my head this morning, thinking about how that could be implemented to begin with (in the simplest and most flawed way possible, of course: security through obscurity with basic encryption on top of some proprietary obfuscation stuff), how that would be immediately leaked and reverse engineered to make emulators, and so on until you get to draconian measures like unique device IDs that have to be registered and that get locked to unique system signatures, with the game and server verifying that you're the only user with that device ID and that your system is the one the device is registered to in order to stop emulators from being able to spoof.
Overall an utterly pointless fight that will overall be bad for devs and bad for consumers but very good for a Denuvo-esque company providing these solutions and for the peripheral companies that get to massively mark up any piece of hardware that's "Game Approved and Verified" or whatever they want to call it. Maybe there'll even be competing, incompatible standards with notoriously jealous companies like Sony trying to make their own in-house solution that will only work with their own peripherals and then requiring them even on PC ports, hell fuckers like Sony would probably make it a standard feature even for their singleplayer games if they figure they could get away with it.
The worst part is that I sat thinking about this and played out the resulting arms race in my head this morning, thinking about how that could be implemented to begin with (in the simplest and most flawed way possible, of course: security through obscurity with basic encryption on top of some proprietary obfuscation stuff), how that would be immediately leaked and reverse engineered to make emulators, and so on until you get to draconian measures like unique device IDs that have to be registered and that get locked to unique system signatures, with the game and server verifying that you're the only user with that device ID and that your system is the one the device is registered to in order to stop emulators from being able to spoof.
Overall an utterly pointless fight that will overall be bad for devs and bad for consumers but very good for a Denuvo-esque company providing these solutions and for the peripheral companies that get to massively mark up any piece of hardware that's "Game Approved and Verified" or whatever they want to call it. Maybe there'll even be competing, incompatible standards with notoriously jealous companies like Sony trying to make their own in-house solution that will only work with their own peripherals and then requiring them even on PC ports, hell fuckers like Sony would probably make it a standard feature even for their singleplayer games if they figure they could get away with it.