good. destroy cloud matchmaking with strangers, return to clans, lan parties, and private servers.
Idk if it'd even work with this one, it's hard to prove whether they're getting the aim assist from the hack or just a good player lol
Holy shit the title isn’t clickbait. This is actually going to destroy the playability for a ton of FPS games. Even in the best case scenario where AAA game companies spend a bunch of $$$ on their own machine learning algorithms to detect cheaters, I think we’ve all seen enough headlines about Facebook and Amazon using similar tech to know that there will be a significant number of false positives. Meaning that every time you’re doing well in a game you’ll have maybe a 0.1 - 1% chance of being kicked by the anti cheat algorithm. In the more likely scenario, once games have been out for a little bit the publisher will just drop support and let them die quick deaths to bots.
Even in the best case scenario where AAA game companies spend a bunch of $$$ on their own machine learning algorithms to detect cheaters, I think we’ve all seen enough headlines about Facebook and Amazon using similar tech to know that there will be a significant number of false positives. Meaning that every time you’re doing well in a game you’ll have maybe a 0.1 - 1% chance of being kicked by the anti cheat algorithm.
I don't think that's likely for the simple reason that running constant heuristics for everyone would be cost prohibitive. I think the detection would be more of a long-term approach of randomly auditing the combat windows of people who end up in the top whatever fraction (say a third or quarter) for gives like frame-perfect snapping and other unnatural movements, then flagging accounts that trip those conditions for further auditing, and then deciding on some threshold at which point it gets put in for human review.
Or at least that's how to do black-box heuristic detection correctly, but knowing how fucked the major publishers are if this setup becomes popular they'll instead do something like collaborate with hardware manufacturers to require "premium verified" peripherals that do something like create secure encrypted channels between the device and game, forcing people to buy new hardware at a premium if they want to play online.
That makes sense, you could probably catch the vast majority of cheaters that way for an acceptable price. I think that you might be right about verified hardware, if this hack catches on I wouldn’t be shocked if the publishers respond by having next gen FPS titles reject generic controllers and require expensive verified TM hardware
I think that you might be right about verified hardware, if this hack catches on I wouldn’t be shocked if the publishers respond by having next gen FPS titles reject generic controllers and require expensive verified TM hardware
The worst part is that I sat thinking about this and played out the resulting arms race in my head this morning, thinking about how that could be implemented to begin with (in the simplest and most flawed way possible, of course: security through obscurity with basic encryption on top of some proprietary obfuscation stuff), how that would be immediately leaked and reverse engineered to make emulators, and so on until you get to draconian measures like unique device IDs that have to be registered and that get locked to unique system signatures, with the game and server verifying that you're the only user with that device ID and that your system is the one the device is registered to in order to stop emulators from being able to spoof.
Overall an utterly pointless fight that will overall be bad for devs and bad for consumers but very good for a Denuvo-esque company providing these solutions and for the peripheral companies that get to massively mark up any piece of hardware that's "Game Approved and Verified" or whatever they want to call it. Maybe there'll even be competing, incompatible standards with notoriously jealous companies like Sony trying to make their own in-house solution that will only work with their own peripherals and then requiring them even on PC ports, hell fuckers like Sony would probably make it a standard feature even for their singleplayer games if they figure they could get away with it.
On the capture side, point camera at monitor. Less accurate, I suppose.
Isn't Valorant kernel-level and does things like rip your dick off if you even look at a Cheat Engine? Would that work?
The short answer is no, being kernel level lets you inspect all programs running on the machine, but as explained in the video this hack can happen on a completely separate machine using only a capture card (imagine an HDMI cable that splits in 2, one output goes to a monitor, the other goes to a second computer) and a special controller that allows a program to send controller inputs to the game. These are both completely transparent to your computer (they look exactly like a normal HDMI cable and controller respectively) and there’s not much that a kernel-level anti-cheat can do.
Serious question - why tf do people hack? Is it just because they're bad? Why go ruin everything for everyone
Everything is designed to reward winners. The toxic "participation trophy" boomer rhetoric was immediately incorporated by gamers. Achievements and stuff are also made to require time and/or money but rarely actual skill, again because companies wanted to make you spend as much time as possible.
Jim(Jimquisition on YT) talks about this really well, when the live service trend started it was behind the idea that every company lives in a fantasy world where a person can only dedicate their life to THEIR "live service" because companies don't want some of the money but ALL of the money. Gone are the days of companies being satisfied with selling you a $60 box and being happy about it, capitalism functions to maximize profits and once you have a taste of a successful live service(first and second gen MMOs like WoW) everyone wants the same.
Now when you look at the overall history of games and cheating I think it also has a lot to do with our modern culture that only praises "success" and not "effort". Like a child is mostly praised for a good test result not for however many hours they may have spent studying. Same thing for adults as you probably know most people would agree life according to our society is about happiness and success,the catch is it is fine to be successful and unhappy but you must not be happy but unsuccessful.
So when people want to look at themselves to have something to feel "good" and happy about, that almost certainly will involve some sort of success which means cheating(because we lack time/money/skill). Again when it comes to games they are made to enforce this idea that success means winner/some sort of trophy/achievement and those are the only things that should make you happy.
The competitive pro gamer culture/twitch culture is exactly about that, being good is what matters and you'd be surprised how much hate you get if you play games just for "fun".
The people that make the tools are just puzzle nerds. If you create an "anti-cheat" system, you're going to create even more people that cheat because they want to have the victory of being the one to get around the system.
Jim Sterling is great, I would love to see their video about this, what's it called? But yeah I think you make some good points here - that people value winning more than anything and of course the games are set up to keep you grinding. I'm one of those people who only play casual/unranked, I only play for fun (besides one game where I do play ranked, but that's because I find it fun lol). Of course I want to win, but I'm not gonna cry if I lose, I also am blessed with no gamer rage lol. I just don't see where you're getting a rush from Winning with an aimbot. It just means you're bad, like you can't win fair and square you have to cheat? I really don't understand it. Another person said that it was just frustration at people who were better than them when they were a kid, and i think this actually is probably the best explanation lol
A lot of games - especially the live service ones - are more unpaid job than game with all the menial tasks you have to do daily, repeatedly, to get some reward. So, people automate that unfun grindy busywork, so that they may actually enjoy the fun parts of the game at their leisure.
It's also about time; some of these glorified Skinner boxes expect you to regularly pour a considerable amount of hours into them for a certain amount of time before you get access to some content - and some people simply don't have (or don't want to spend) time to get there. So, they either buy their way to the good stuff like the microtransaction-pushing publisher intended - or they cheat.
I think they specifically meant hacking to gain an advantage in PvP, which has existed in multiplayer games for way longer than XP progression and live services
Yeah idk, I mean I'm thinking about some games people hack in - Battlefield, warzone, valorant, cs go. I mean, the latter 2 don't even really have a serious progression issue, you can purchase all the weapons as a part of each game. Warzone and battlefield, I mean, you can be pretty competetive with guns you get near the start of the game. The most well rounded gun in warzone is the M4 and its the second gun you get, and your starter weapon is even better Stat wise.
I do agree with you that the grind is stupid as hell and is used to get people to spend a ridiculous amount of money to skip the grind. Personally I just view the "grind" as a secondary objective when im playing games, where my first objective is of course to win. But ultimately, I don't buy that these people are just hacking to get past the grind, and if they are that's still annoying as fuck as it just ruins the game for everyone else. Imo you don't get to cheat and ruin every one else's time just because you want to get a slightly better scope or whatever.
Man, thank god we're actually getting good single-player FPS games again somewhat regularly.
Doesn't really matter if they have a shaky case if the people they target aren't willing to take it to court (due to lacking time, money, etc.)
There was, and probably still is, something like this for Tarkov where a second computer can intercept the packets and give the user a radar. I just speculated that most serious streamers that are centered around being good probably use it to varying degrees. Use it sparingly, not in an obvious manner, and you can successfully hedge your bets that most matches will at least be entertaining if not exceptional. Then you turn it off/ignore it some games so you get a few blowouts to maintain the ruse. If you just view it as a job then I don't see how it wouldn't catch on unless you have integrity, which is not something I expect #hustle #gettingthatgrind anglos to have. This new aimbot seems perfect for that and I'm somewhat dreading Halo Infinite being f2p now.
I mean under capitalism this makes sense, Bynars's post explains this well. People already speculate Landmark inhales adderall and I've definitely seen multiple stories of competitive players being outed for using stimulants. People will also increasingly have less time for themselves, further incentivizing cheating. Honestly it would be very funny if the top echelon of twitch shooter players was just a battle of pushing your machinelearning aim-assist bot to its limits without it being obvious, as long as it stays out of the games I want to play.
but also make every game have online coop. dont nobody have time to always been sitting side by side at every moment
Online multiplayer has so much more potential than shooters and MMORPGs and it sucks that it's all ya get for the most part. Stuff like Rocket League and the Friday the 13th game sorta get into what could be done. Rocket League being an example cause when online gaming became a thing way back one of the first things I thought was I might try sports games if you could just control one player on a team and it works like actually playing moreso
Given that it's image and computer vision-based, I wonder how it would fare on maps with a lot of human silhouette props scattered around.