In SuperhotVR there are multiple acts of self harm; Shooting oneself in the head, jumping to your death. They make up a very very small amount of the game's content. After an update which made those scenes optional, the devs did another update and removed them all together. The VR community has surprisingly responded in a very mature and supportive manner.
LOL, just kidding. They're totally shitting themselves. https://old.reddit.com/r/virtualreality/comments/op018r/all_scenes_alluding_to_self_harm_will_be_removed/ https://steamcommunity.com/games/617830/announcements/detail/2992063678829322337
You can't reduce all human behaviors to reinforcement. People do not kill themselves because they're anticipating reward.
I don't exactly have the room here for a treatise on relational frame theory, dude.
So instead of substantiating your point that suicide-esque elements of Superhot VR will actually lead people to kill themselves you're just going to namedrop a highly speculative psychological theory.
I'm saying that as the technology advances the line between in VR game behaviors and real world behaviors will blur and behavior learned in one will easily cross over to behavior in the other. That's not really debatable, it's the point of VR.
It's super debatable actually, since it's just an extension of the claim that behaviors in videogames induce the same behaviors in real life, to say nothing about how abstracted Superhot is from real life, let alone the real life conditions of suicide.
Have you ever used VR?
Yeah, it's sick but it makes me nauseous.
what kind was it?
I've tried a couple of the Vive models and one Oculus, both for Steam, and also PSVR and some kind of phone thing.
Damn, that's a shame, give it another generation if the vive and oculus messes with you. But part of that sickness comes from the dissonance between what your eyes and ears are experiencing and what your brain is expecting based on information its receiving from other senses. It's literally your brain fighting the illusion, as the tech improves, as we learn to hijack more and more of your brain's sensory input, the line blurs between what the brain will be capable of discerning. I gotta go, but long story short, our current VR tech is only grabbing like 30% of our sensory bandwidth in the form of audio, visual, and very minor fuck I forgot the word, touch and body positioning. Haptics, better visuals, lighter headsets, and other tech will push that percentage to a point where shit will drastically change in how we think of reality. as we completely hijack the inputs of the brain in the vat. sorry, in a hurry.