You have reputation, which can lead to problems if it's too low. At the low end the city guards will attack on sight, and I think merchants won't even trade with you, while if it's very high, some evil characters may refuse to be in the party.
Reputation, however, does not affect alignment, so in other words you can play as a psycopath who understands the benefit of pandering to the masses, while robbing, murdering and backstabbing when no one is looking. That is the proper way to be evil imo.
That's a good balance. I've found reputation systems to be better than good/evil scales. In New Vegas Karma means pretty much nothing but faction reputation is very important and it's much more immersive for it.
I think Baldur's Gate handled it well.
You have reputation, which can lead to problems if it's too low. At the low end the city guards will attack on sight, and I think merchants won't even trade with you, while if it's very high, some evil characters may refuse to be in the party.
Reputation, however, does not affect alignment, so in other words you can play as a psycopath who understands the benefit of pandering to the masses, while robbing, murdering and backstabbing when no one is looking. That is the proper way to be evil imo.
That's a good balance. I've found reputation systems to be better than good/evil scales. In New Vegas Karma means pretty much nothing but faction reputation is very important and it's much more immersive for it.