• cumslutlenin [he/him]
    ·
    3 years ago

    Me trying to do a fascist playthrough in Disco Elysium and having to say racist things in front of Kim :kitsuragi-depress:

    • CliffordBigRedDog [he/him]
      ·
      edit-2
      3 years ago

      Smh people talk about how disco has many choices but so many of them involve disappointing Kim

  • GalaxyBrain [they/them]
    ·
    3 years ago

    Most games that being 'evil' is an option basically just mean you have to be a mass murderer of random people to get there. There aren't many evil choices that are compelling.

    • 420clownpeen [they/them,any]
      ·
      3 years ago

      Or just being a raging asshole for no reason or clear benefit. That was like half the Renegade options in Mass Effect

      • GalaxyBrain [they/them]
        ·
        3 years ago

        That's a core issue with the good/evil choice in games anyway. You know you'll be rewarded regardless and usually the good guy option has the more interesting quest options and better rewards because evil is just kill guy and move on every time. If it is mechanically way more rewarding to be evil most people will just do that because it makes the game easier and they aren't real people. Even if you're being a good guy in something like Fallout you steal everything that isn't nailed down. That shit doesn't matter unless you get caught so everyone does it.

        • SonKyousanJoui [he/him]
          ·
          edit-2
          3 years ago

          I think Baldur's Gate handled it well.

          You have reputation, which can lead to problems if it's too low. At the low end the city guards will attack on sight, and I think merchants won't even trade with you, while if it's very high, some evil characters may refuse to be in the party.

          Reputation, however, does not affect alignment, so in other words you can play as a psycopath who understands the benefit of pandering to the masses, while robbing, murdering and backstabbing when no one is looking. That is the proper way to be evil imo.

          • GalaxyBrain [they/them]
            ·
            3 years ago

            That's a good balance. I've found reputation systems to be better than good/evil scales. In New Vegas Karma means pretty much nothing but faction reputation is very important and it's much more immersive for it.

    • Obrus [she/her]
      ·
      3 years ago

      Tyranny basically made the perfect evil path game and it's a shame that it's probably never going to get revisited

        • Obrus [she/her]
          ·
          3 years ago

          It's a CRPG where you are an agent sent by a conquering emperor called Kyros to help subjugate Greece a place called the Tiers in the name of empire and Kyros' Peace.

          And hey, in some ways Kyros' empire is pretty sweet. There's gender equality and social mobility and new technology. But the empire is unequivocally evil given one of its armies form of conscription is forcing a conquered town into the murder pit and recruiting the survivors.

          You can turn against Kyros of course, but even then the Tiers are also awful in various ways. All in all, very good game.

    • zxcvbnm [he/him]
      ·
      3 years ago

      me too, threw burke and tenpenny off the tower

  • Barabas [he/him]
    ·
    edit-2
    3 years ago

    The way I deal with it is that I have a couple of cartoonishly evil characters that I've developed through playing RPG's in order to see what dumb shit devs will come up with.

    Megaton is the pinnacle of dumb evil choices though. It makes killing puppies seem sensible.

    • RamrodBaguette [comrade/them, he/him]
      ·
      3 years ago

      Nah. Turning on the Brotherhood for shits and giggles at the end of Broken Steel, after spending all that time with them, just for one lousy revolver is peak murder-hoboing. (Though, it would be understandable if the Lone Wanderer knew what the Brotherhood was going to turn into by Fallout 4)

      • HntrKllr [he/him]
        ·
        3 years ago

        *return to being

        The brotherhood have always been shitbags its just in 3 Lyons was more of a lib

  • crime [she/her, any]
    ·
    3 years ago

    Me on every kotor 2 playthrough

    I just wanna force lightning effectively, but I don't wanna be cruel to civilians on nar shaadaa to do it :sadness:

    • Teekeeus
      ·
      edit-2
      11 days ago

      deleted by creator

      • zeal0telite [he/him,they/them]
        ·
        3 years ago

        KOTOR 1 choices are infinitely more cruel because a lot of dark side choices in 2 are arguable on some level.

        1 is just like "kick dirt into guy's face then kill his dog lol"

        Korriban is excellent though because all your classmates are snivelling little shits who want to try and out-evil you. You can just end up killing all your "friends" for Dark Side points and not even feel too bad about it.

    • crab_memes [comrade/them]
      ·
      3 years ago

      Seriously both Kotor games are guilty of this (but especially Kotor 1).

      You have to be cartoonishly evil at times in order to progress down the dark side. I've never done it, but I'm curious to try a dark side playthrough where I remain somewhat neutral on the more unnecessarily evil options (like outright threatening to kill someone for asking for money) and just pick options that I think a power hungry sith wannabe would choose.

      • RedCoat [he/him]
        ·
        3 years ago

        Its lame that they didn't employ horseshoe theory tbh, being very good and passionate should still make you a sith as a jedi is basically a boring centrist. Its not being evil but just passion that is supposed to control that.

      • ssjmarx [he/him]
        ·
        3 years ago

        I do like that Kreia has a couple points where she calls you out for killing random people. But the game mechanics didn't really reflect the message they were going for.

  • Tiocfaidhcaisarla [he/him, comrade/them]
    ·
    edit-2
    3 years ago

    Made a Nord character to join the Stormcloacks because I've never been able too.

    He's a dick, heavy armor, two handed weapons, only Nord followers.

    Going through the Stormcloak story line it's clear they're the bad guys while the imperials have a degree of ambiguity. It's funny r*ddit would have struggle sessions over who to join.

    But I'm at the last battle in the civil war and can't take solitude because a glitch won't allow the dialogue option I need to ask to appear, thanks bethesda

  • Llituro [he/him, they/them]
    ·
    edit-2
    3 years ago

    Broke: enslaving people in Fallout 3 for money

    Woke: enslaving people in FNV for the glory of the legion

    :galaxy-brain:: enslaving "synths" in Fallout 4 to keep control of the neoliberal puppet state existing above your fascist scientific utopia

  • iArtemis [she/her, it/its]
    ·
    3 years ago

    In DC Universe Online taking the villain route includes fighting the cops all the time. Silver lining!

  • abominacion [none/use name,des/pair]
    ·
    3 years ago

    Being evil in itself just isnt fun, what is fun is having style. No point in being asshole unless you get to wear spiky armor and shoot lighting.

    Although the games that kind of force you into playing evil character by circumstances can make for interesting playthroughts. I am currently playing Mount and Blade VC, started my character as a devote monk that walks the land helping peasants, avoiding violence when possible, and now I am at the point where I am leading punitive expeditions into Wessex heathland, sacking their cities because I am in two other wars and need them to peace out :fuckin-deserve:

      • abominacion [none/use name,des/pair]
        ·
        edit-2
        3 years ago

        If you havent played it I heavily recommend. It is so much richer in contend and polish than vanilla and most of the mods. Get Balance patch though. Also, I think Blood eagle mod can be downloaded as whole module, so you probably dont even have to own VC to play it.

  • Owl [he/him]
    ·
    3 years ago

    That's why I commit my video game atrocities in games where people are just numbers on a spreadsheet. No empathy that way. Just like a state!