I've heard, but don't know, that its hard to do Bethesda's trademark "items everywhere, items are physics objects" in other engines. That being said, Outer Worlds still felt like a Bethesda rpg without that so maybe they could take a bold new stance.
I've heard, but don't know, that its hard to do Bethesda's trademark "items everywhere, items are physics objects" in other engines. That being said, Outer Worlds still felt like a Bethesda rpg without that so maybe they could take a bold new stance.