There are a lot of horror game tropes I hate, like:
Jump scares
Cliche monster designs such as mutilated human, ghost woman, singing/giggling little girl, and worst of all, asylum inmate :cringe:
Having 'insanity' as a game mechanic
I also hate when horror games basically screams at you to "Be scared now!!!1!" including things like:
Player character breathing heavily when they see something you're supposed to scared of.
Camera effects such as shaky cam, blurry cam, blood on camera or 'insanity vision'.
A monster screaming in your face
A loud jumpscare music sting
Now, I know what you're thinking, "Dirt_Owl, do you even like horror games at all then?"
The answer is no. No I do not.
I like interface manipulation, like stuff that breaks the fourth wall. Just wish it wasn't tied to a sanity mechanic.
I dislike the trope of forcing an otherwise quick character to slow down to a walk to increase tension. Like I get it, but it feels like it breaks immersion in a bad way and keys in the player.
That said, Silent Hill became infinitely less scary when I went full cardio mode.