There are a lot of horror game tropes I hate, like:

Jump scares

Cliche monster designs such as mutilated human, ghost woman, singing/giggling little girl, and worst of all, asylum inmate :cringe:

Having 'insanity' as a game mechanic

I also hate when horror games basically screams at you to "Be scared now!!!1!" including things like:

Player character breathing heavily when they see something you're supposed to scared of.

Camera effects such as shaky cam, blurry cam, blood on camera or 'insanity vision'.

A monster screaming in your face

A loud jumpscare music sting

Now, I know what you're thinking, "Dirt_Owl, do you even like horror games at all then?"

The answer is no. No I do not.

  • honeynut
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    edit-2
    1 year ago

    deleted by creator

    • MarxGuns [comrade/them]
      ·
      3 years ago

      Reminds me of Japanese and Korean scary movies (need to find some Chinese ones to compare) where they don't have jumpscares but do have body horror and creepy aesthetic which is pretty unsettling.

      • Littlestinky [none/use name]
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        edit-2
        3 years ago

        I once watched a little Japanese movie called "Noroi: the Curse" which was super cool. The psychic character was particularly memorable, as he's the only one that understands what's going on, but he's super autistic so nobody pays any attention to him. It's also a great snapshot of modern Japan and keitai culture circa 2004 (the same year as Lost in Translation immortalized). Highly recommend you download it. It has the creepy reality, we don't have to make anything up, aesthetic in spades. Zero jump scares.

    • Kappapillar [comrade/them,undecided]
      ·
      3 years ago

      Yume Nikki - It's all about vibes, and it does it so, so well. Best of all, it's free.

      Some TW:

      spoiler

      Suicide, but really only at the very end.

    • viva_la_juche [they/them, any]
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      edit-2
      3 years ago

      Play soma and play the mode where the monsters cant attack you and enjoy creepy aesthetic and existential horror

      See also: yume nikki, kinda up its ass but it’s an interesting experiment in creep

      The cat lady (strong content warning for depression and suicidal ideation)

      Little misfortune and Fran bow

    • ItsPequod [he/him]
      ·
      3 years ago

      Not really horror scary per se, but Outer Wilds has some good ol' existentialist dread nestled all throughout on top of being an excellent story and puzzle game to boot

      • 1heCream [he/him, any]
        ·
        3 years ago

        The sound of when you get crushed to death by sand is the scariest thing ive ever heard tho

      • Puggo [he/him]
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        3 years ago

        That one time where I shot into the portal in my ship was pretty damn scary

  • UncleJoe [comrade/them]
    ·
    3 years ago

    Scary kids, but that's the worst horror trope in general

    Spooky note saying "BEHIND U!!!!!" and you turn around and it's nothing, wow i just shitted my pants

    Key hunting

    PT clones

    FNAF clones

    And of course, jumpscares

    The only good horror game is Sauna 2000

  • Alex_Jones [he/him]
    ·
    3 years ago

    I like interface manipulation, like stuff that breaks the fourth wall. Just wish it wasn't tied to a sanity mechanic.

    I dislike the trope of forcing an otherwise quick character to slow down to a walk to increase tension. Like I get it, but it feels like it breaks immersion in a bad way and keys in the player.

    That said, Silent Hill became infinitely less scary when I went full cardio mode.

  • axont [she/her, comrade/them]
    ·
    3 years ago

    I love horror games but hate some of the mechanics sometimes. I don't have much of a problem with the repeated monster designs. The tendency to treat mental illness as a spooky otherworldly force that creates evil enemy murderers is really annoying though.

    Gameplay mechanics I hate:

    Ticky-tacky inventory management, weapons that only operate as a last resort rather than an always available tool, not being told which items are important or which ones I can drop, backtracking only because I can only hold three things (cry of fear), level design focusing on darkness at the expense of navigating, and what I hate most of all is gameplay centered around hiding in lockers or under beds. Yes I love sitting idle watching a monster exhaust its pathfinding until it goes to the other room. I love it when interesting puzzles and story bits are interrupted by a tedious sequence of hiding from a spooky gurgling monster.

    I think there's often a hesitation to screw around with the horror formula, in all media. That's what makes some horror games so special.

    The best horror game ever made is Silent Hill 4, by the way

  • MathVelazquez [he/him]
    ·
    3 years ago

    I think Dead Space doesn't do most of these, other than jumpscares of course. And mutilated humans but at least they get creative.

    A lot of your later complaints seem to be the result of Slenderman. Horror games used to be games that were scary, now horror games have "horror mechanics."

    Bioshock was pretty scary at the time, minimal jump scares. It was all in the atmosphere.

    • Slapodapo [undecided,any]
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      edit-2
      3 years ago

      YES OMG I LOVE THAT GAME! What I think Spooky's does well is yes there are jumpscares, however the jumpscares are more or less there to make fun of jumpscares as a concept and also kind of making fun of the player for getting jumped.

  • 1heCream [he/him, any]
    ·
    3 years ago

    Hot take: jump scares are the only way games (and movies) can actually make you feel like you're in danger. Without them, monsters end up more just ugly rather than scary

        • GalaxyBrain [they/them]
          ·
          3 years ago

          I mean there's also plenty of horror monsters that don't use jumpscares or they're at least clearly established as scary well before any jump scare. The Thing has a couple jump scares but your scared of the monster well before they come into play, same with Alien, actually the first Halloween as well. You don't think Micheal Myers is just some ugly dude until a jumpscare happens.

    • MarxGuns [comrade/them]
      ·
      3 years ago

      At least for games, I've definitely felt the raised hackles feeling while being chased by something big and death dealing in FPS games. Those big dog things in the newer Wolfenstein games... yeah. Get me on a place where I know they can reach me and oo-boy.

  • FlakesBongler [they/them]
    ·
    3 years ago

    That's okay

    I like the spooky vidgy games mostly because of cool monsters and giving myself a frighten that I can handle (as opposed to gestures at the world)