Mine would be arbitrarily slowing down a character to maintain horror in a game. I get if there are reasons like age, injury, or location that could provide context, but don't turn my legs into molasses because you need to time the jump scare just right.
I'm okay with it, but I think they need to streamline things a little better. Fewer animations and bulk making items. Maybe a separate item section for ingredients to reduce clutter and a marker to show which are items to sell vs those that are useful later.
But all that's over complicating a tedious part of many games.