Mine would be arbitrarily slowing down a character to maintain horror in a game. I get if there are reasons like age, injury, or location that could provide context, but don't turn my legs into molasses because you need to time the jump scare just right.
Unless it's Minecraft lol. Because you can actually craft useful things like doors or buckets, and you can use the same resources for many things. Lots of crafting systems don't even use resources in interesting ways. It's just an alternative currency. They're icons in a menu. In Minecraft you can place wood blocks or make them into sticks and stuff. And even a stick can be an interesting item if you put it in a picture frame or armor stand. It interacts with the world. Crafting doesn't belong in non-sandbox games. Linear story-games should just use Doom-like weapon unlocks and upgrades.