Mine would be arbitrarily slowing down a character to maintain horror in a game. I get if there are reasons like age, injury, or location that could provide context, but don't turn my legs into molasses because you need to time the jump scare just right.

  • Barabas [he/him]
    ·
    3 years ago

    RPG's with very vague abbreviated dialogue options that gives a complete line that might be entirely different from what you were expecting. Also, the three options of Yes, sarcastic Yes and No need to stop.

    • ssjmarx [he/him]
      ·
      3 years ago

      I would be happy to never have voice acting in an RPG ever again if it meant getting proper cRPG dialogue in them. I remember replaying KOTOR and attacking slavers and being treated like a bad guy for doing it, and I just really wanted an option to explain to Jolee that he was a piece of shit and that the Wookies deserved to be free.

      • zeal0telite [he/him,they/them]
        ·
        3 years ago

        Yeah, the excuse is something like "when those guys don't report in they'll send even more people in to replace them and punish the Wookiees for their deaths. Okay, sure. Logic works, I suppose.

        But Jolee, my man. My plan is literally to overthrow the current regime. There isn't going to be anyone left to punish them.

    • RedundantClam [they/them]
      ·
      3 years ago

      :doubt: https://youtu.be/DmvSieBFPNM

      Not exactly an RPG, but the line comes so far out of left field.

    • Alex_Jones [he/him]
      hexagon
      ·
      3 years ago

      Oh yeah. Recent Bioware games are terrible about that.

      I'm just trying to be nice and I surrender or try to set boundaries and end up stabbing a guy in the face.