Mine would be arbitrarily slowing down a character to maintain horror in a game. I get if there are reasons like age, injury, or location that could provide context, but don't turn my legs into molasses because you need to time the jump scare just right.
maybe this is too broad, but I hate any sort of ludonarrative dissonance. I really hate when a story has my character get captured despite just beating up 12 guys in the previous room with no problem. I hate when a cutscene mysteriously disarms my character.
It goes the other way too. If the game is an FPS where I kill hundreds of people, but in the cutscenes I'm just a normal person, I hate it. I play most games like some kind of kleptomaniac pack rat, finding ever possible little morsel of resources that I can find and stuffing them in my goodies sack, but then my character talks and is super suave and cool. Nah. Lots of games have good harmony between gameplay/story. Undertale, recent Doom games, Hades, Disco Elysium, lots of others.
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Saints Row is a fantastic series that is fully aware the player will be a wanton mass murderer and makes no excuses for it
Papers, Please is probably my all time favorite game in the way that gameplay and story are perfectly in sync