Mine would be arbitrarily slowing down a character to maintain horror in a game. I get if there are reasons like age, injury, or location that could provide context, but don't turn my legs into molasses because you need to time the jump scare just right.

  • axont [she/her, comrade/them]
    ·
    edit-2
    3 years ago

    oh god, I'm starting to hate crafting so much. It's just absolute tedium. Games from 20 years ago would have you collect like one, maybe two resources to upgrade your stuff. Often it was just some kind of money or it was its own little quest to go get the thing. Now you gotta collect 10 different types of gizmos and plants, then go find the crafting specialist, then you gotta go get the blueprint, then you can finally make the upgrade that lets you hold 5% more ammo. Cool.